Player Matchup

Achilles
Achilles
GOOFYbirdBOY
Achilles
Level 79
God Stats
9W - 9L
1,471 SR
Queue Stats
41W - 39L
1,495 Elo+
Party 1
Zeus
Zeus
ItsTheGoat96
Zeus
Level 98
God Stats
9W - 6L
1,582 SR
Queue Stats
62W - 69L
1,447 Elo+
Party 1
Mercury
Mercury
iamuser9
Mercury
Level 10
God Stats
1W - 0L
1,247 SR
Queue Stats
2W - 1L
1,468 Elo+
Solo
Team Averages
Level 62
1,433 SR
1,470 Elo+

VS

Team Averages
Level 88
1,663 SR
1,473 Elo+
Jing Wei
Jing Wei
J1Z_ZL3
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,398 Elo+
Solo
Thoth
Thoth
Riz1800
Thoth
Level 107
God Stats
1W - 2L
1,725 SR
Queue Stats
410W - 399L
1,481 Elo+
Party 2
Kuzenbo
Kuzenbo
sooprdalton
Kuzenbo
Level 154
God Stats
21W - 9L
1,763 SR
Queue Stats
431W - 361L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GOOFYbirdBOY
Achilles
18
10 / 2 / 12
13,738
763
17,931
21,122
34,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 4 / 12
13,263
737
25,161
16,858
8,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
iamuser9
Mercury
15
4 / 10 / 10
12,456
692
7,920
18,100
8,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
J1Z_ZL3
Jing Wei
12
1 / 10 / 6
10,077
560
5,307
12,976
5,103
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Riz1800
Thoth
15
4 / 8 / 6
11,453
636
16,312
12,720
4,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
sooprdalton
Kuzenbo
16
10 / 5 / 3
13,661
759
18,119
30,061
49,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
23
Kills
15
16
Deaths
23
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
GOOFYbirdBOY
Achilles
10
2
12
8
W
9
4
12
3.75
L
Jing Wei
J1Z_ZL3
Jing Wei
1
10
6
0.4
L
Thoth
Riz1800
Thoth
4
8
6
0.88
W
Mercury
iamuser9
Mercury
4
10
10
0.9
L
Kuzenbo
sooprdalton
Kuzenbo
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,012
Damage
39,738
56,080
Taken
55,757
51,498
Mitigated
59,625
14,381
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
GOOFYbirdBOY
Achilles
17,931
4,775
921
4,176
21,122
34,387
694
8,392
12,730
0
35,857
W
25,161
4,404
951
5,757
16,858
8,302
991
14,325
2,533
72,477
0
L
Jing Wei
J1Z_ZL3
Jing Wei
5,307
3,843
0
1,435
12,976
5,103
0
6,286
6,290
0
16,532
L
Thoth
Riz1800
Thoth
16,312
578
0
881
12,720
4,889
236
6,465
5,835
40,884
986
W
Mercury
iamuser9
Mercury
7,920
3,959
314
2,262
18,100
8,809
459
12,586
5,514
0
53,023
L
Kuzenbo
sooprdalton
Kuzenbo
18,119
4,260
0
4,402
30,061
49,633
112
12,713
16,044
40,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,457
Gold Earned
35,191
219
Minions Killed
149
9
Camps Cleared
3
979,256
Distance Traveled
825,335
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,738
763
45
3
1
377,395
2
W
Zeus
13,263
737
102
6
5
299,579
1
L
Jing Wei
10,077
560
44
2
0
216,134
1
L
Thoth
11,453
636
68
4
1
291,001
4
W
Mercury
12,456
692
72
4
3
302,282
1
L
Kuzenbo
13,661
759
37
2
2
318,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role