Player Matchup

Ra
Ra
Carmona0050y258
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,061 Elo+
Solo
Hercules
Hercules
SmOke__72
Hercules
Level 27
God Stats
4W - 5L
1,298 SR
Queue Stats
19W - 24L
1,372 Elo+
Solo
Neith
Neith
Smurfette1179
Neith
Level 18
God Stats
10W - 10L
1,522 SR
Queue Stats
44W - 53L
1,344 Elo+
Solo
Fenrir
Fenrir
Zurgoth
Fenrir
Level 5
God Stats
2W - 0L
1,697 SR
Queue Stats
2W - 5L
1,082 Elo+
Solo
Da Ji
Da Ji
magicbrad69
Da Ji
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 33L
1,267 Elo+
Solo
Team Averages
Level 14
1,503 SR
1,225 Elo+

VS

Team Averages
Level 21
1,460 SR
1,285 Elo+
Anhur
Anhur
DannyNgaard
Anhur
Level 13
God Stats
4W - 8L
1,309 SR
Queue Stats
23W - 35L
1,254 Elo+
Solo
Izanami
Izanami
Mairuzi
Izanami
Level 30
God Stats
2W - 2L
1,588 SR
Queue Stats
28W - 35L
1,458 Elo+
Solo
Da Ji
Da Ji
Rockjane2011
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,057 Elo+
Solo
Sol
Sol
aqua3865
Sol
Level 27
God Stats
14W - 18L
1,404 SR
Queue Stats
135W - 169L
1,346 Elo+
Solo
Hercules
Hercules
iZzi6292
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 91L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 3
7,515
396
4,993
10,172
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
SmOke__72
Hercules
16
13 / 1 / 8
10,572
556
14,057
17,576
18,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 3 / 7
9,867
519
11,491
14,094
4,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Zurgoth
Fenrir
13
4 / 5 / 7
8,440
444
4,090
11,072
7,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
11 / 0 / 6
11,393
600
8,715
15,102
7,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 3
8,324
438
5,301
13,410
3,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
Mairuzi
Izanami
15
6 / 9 / 2
9,809
516
19,365
17,118
5,489
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 8 / 1
6,034
318
127
8,490
1,931
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
8 / 6 / 1
8,759
461
9,228
11,549
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
iZzi6292
Hercules
12
0 / 6 / 2
7,658
403
3,447
13,595
10,449
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
34
Kills
17
18
Deaths
37
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
9
3
0.17
L
3
8
3
0.56
L
Izanami
Mairuzi
Izanami
6
9
2
0.78
L
0
8
1
0.06
W
Hercules
SmOke__72
Hercules
13
1
8
17
W
6
3
7
3.17
W
Fenrir
Zurgoth
Fenrir
4
5
7
1.5
L
8
6
1
1.42
L
Hercules
iZzi6292
Hercules
0
6
2
0.17
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,346
Damage
37,468
68,016
Taken
64,162
41,006
Mitigated
24,922
21,616
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,993
654
198
1,032
10,172
3,182
689
5,355
4,371
25,177
0
L
5,301
2,087
0
1,857
13,410
3,455
0
493
12,523
0
26,800
L
Izanami
Mairuzi
Izanami
19,365
13,855
0
4,725
17,118
5,489
1,574
735
16,126
0
71,034
L
127
0
0
0
8,490
1,931
240
472
7,809
0
8,290
W
Hercules
SmOke__72
Hercules
14,057
5,061
562
8,955
17,576
18,794
643
1,617
15,891
562
46,023
W
11,491
5,830
0
4,889
14,094
4,082
3,691
125
13,945
0
49,342
W
Fenrir
Zurgoth
Fenrir
4,090
968
0
494
11,072
7,926
52
1,284
9,730
294
27,417
L
9,228
2,750
0
3,876
11,549
3,598
978
2,739
8,425
35,695
0
L
Hercules
iZzi6292
Hercules
3,447
1,445
166
2,633
13,595
10,449
362
869
12,391
0
27,029
W
8,715
2,626
0
5,486
15,102
7,022
731
852
14,096
0
90,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,787
Gold Earned
40,584
390
Minions Killed
287
0
Camps Cleared
0
1,628,885
Distance Traveled
1,405,161
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,515
396
47
2
0
253,005
0
L
Anhur
8,324
438
54
3
0
305,392
1
L
Izanami
9,809
516
103
5
0
314,838
5
L
Da Ji
6,034
318
24
1
0
242,453
1
W
Hercules
10,572
556
83
4
0
352,311
2
W
Neith
9,867
519
78
4
0
308,572
2
W
Fenrir
8,440
444
36
2
0
362,185
2
L
Sol
8,759
461
61
3
0
251,516
0
L
Hercules
7,658
403
45
2
0
290,962
0
W
Da Ji
11,393
600
146
8
0
352,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role