Player Matchup

Sylvanus
Sylvanus
Dino-Dills
Sylvanus
Level 108
God Stats
35W - 36L
1,483 SR
Queue Stats
534W - 696L
1,370 Elo+
Party 1
Vulcan
Vulcan
MartinLuthrKodak
Vulcan
Level 105
God Stats
6W - 4L
1,402 SR
Queue Stats
170W - 154L
1,468 Elo+
Party 2
Izanami
Izanami
Scoffing46
Izanami
Level 26
God Stats
5W - 2L
1,596 SR
Queue Stats
25W - 20L
1,559 Elo+
Party 1
Bakasura
Bakasura
UnstablePing
Bakasura
Level 31
God Stats
11W - 10L
1,679 SR
Queue Stats
180W - 174L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
UnstableWaves
Cthulhu
Level 69
God Stats
7W - 7L
1,769 SR
Queue Stats
193W - 169L
1,453 Elo+
Party 2
Team Averages
Level 68
1,586 SR
1,476 Elo+

VS

Team Averages
Level 64
1,620 SR
1,505 Elo+
Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
NihilistestFox
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,474 Elo+
Solo
Ymir
Ymir
OkayHaki
Ymir
Level 81
God Stats
1W - 3L
1,636 SR
Queue Stats
44W - 59L
1,436 Elo+
Party 3
Anhur
Anhur
SpektrlC
Anhur
Level 4
God Stats
1W - 2L
1,837 SR
Queue Stats
2W - 2L
1,705 Elo+
Party 3
Neith
Neith
reij3011
Neith
Level 124
God Stats
6W - 4L
1,629 SR
Queue Stats
259W - 285L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dino-Dills
Sylvanus
8
2 / 1 / 6
5,157
645
2,576
4,103
3,324
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

9
4 / 0 / 1
5,534
692
5,393
2,368
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Scoffing46
Izanami
10
6 / 1 / 1
5,878
735
5,662
4,372
1,255
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
UnstablePing
Bakasura
9
2 / 0 / 4
5,257
657
2,091
3,175
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
9
0 / 0 / 1
4,702
588
2,101
3,638
1,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 0
4,440
555
1,216
5,822
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
0 / 3 / 0
3,767
471
558
2,452
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
6
0 / 3 / 0
3,980
498
1,521
8,045
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
SpektrlC
Anhur
5
0 / 5 / 0
3,477
435
920
4,620
1,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
reij3011
Neith
8
0 / 1 / 0
4,786
598
3,035
5,790
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
14
Kills
0
2
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Sylvanus
Dino-Dills
Sylvanus
2
1
6
5
W
4
0
1
4.5
L
0
3
0
0
L
Ymir
0
3
0
0
W
Izanami
Scoffing46
Izanami
6
1
1
6.5
L
Anhur
SpektrlC
Anhur
0
5
0
0
W
Bakasura
UnstablePing
Bakasura
2
0
4
4
W
Cthulhu
0
0
1
0.5
L
Neith
reij3011
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,823
Damage
7,250
17,656
Taken
26,729
8,399
Mitigated
8,466
8,137
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,216
237
0
2,820
5,822
1,766
0
2,092
3,730
0
21,553
W
Sylvanus
Dino-Dills
Sylvanus
2,576
1,035
1,357
2,092
4,103
3,324
424
255
3,848
8,492
0
W
5,393
2,222
0
670
2,368
668
333
298
1,970
29,120
0
L
558
0
0
250
2,452
619
0
1,196
1,256
9,427
0
L
Ymir
1,521
320
0
1,358
8,045
3,145
0
1,660
6,365
13,206
0
W
Izanami
Scoffing46
Izanami
5,662
3,874
0
614
4,372
1,255
935
1,266
3,106
0
40,735
L
Anhur
SpektrlC
Anhur
920
471
0
250
4,620
1,016
0
2,000
2,610
0
6,557
W
Bakasura
UnstablePing
Bakasura
2,091
1,499
0
1,936
3,175
1,178
684
128
3,015
0
18,128
W
Cthulhu
2,101
38
0
1,468
3,638
1,974
255
0
3,638
17,940
0
L
Neith
reij3011
Neith
3,035
885
0
3,020
5,790
1,920
74
2,764
2,618
0
25,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,528
Gold Earned
20,450
240
Minions Killed
167
0
Camps Cleared
0
840,973
Distance Traveled
679,457
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,440
555
52
7
0
167,319
1
W
Sylvanus
5,157
645
17
2
0
143,857
2
W
Vulcan
5,534
692
52
7
0
172,286
3
L
Raijin
3,767
471
22
3
0
92,055
2
L
Ymir
3,980
498
23
3
0
149,953
3
W
Izanami
5,878
735
77
10
0
156,285
2
L
Anhur
3,477
435
10
1
0
142,707
0
W
Bakasura
5,257
657
51
6
0
197,174
0
W
Cthulhu
4,702
588
43
5
0
171,371
1
L
Neith
4,786
598
60
8
0
127,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role