Player Matchup

Cthulhu
Cthulhu
Afff7110
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,444 Elo+
Solo
Da Ji
Da Ji
Bulayfinho
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
IIIJonnnIII
Baron Samedi
Level 22
God Stats
7W - 4L
1,695 SR
Queue Stats
56W - 51L
1,529 Elo+
Solo
Danzaburou
Danzaburou
Riky908069
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,705 Elo+
Solo
King Arthur
King Arthur
VROCKIE
King Arthur
Level 16
God Stats
10W - 9L
1,551 SR
Queue Stats
68W - 73L
1,480 Elo+
Solo
Team Averages
Level 15
1,549 SR
1,528 Elo+

VS

Team Averages
Level 44
1,563 SR
1,666 Elo+
Ares
Ares
Dark_Dragon1910
Ares
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,792 Elo+
Party 1
Gilgamesh
Gilgamesh
G40S7ofSp4RT4
Gilgamesh
Level 23
God Stats
12W - 11L
1,501 SR
Queue Stats
30W - 30L
1,395 Elo+
Solo
Amaterasu
Amaterasu
GhostClownn
Amaterasu
Level 16
God Stats
2W - 0L
1,723 SR
Queue Stats
13W - 9L
1,517 Elo+
Party 1
Chang'e
Chang'e
Lanritchz
Chang'e
Level 7
God Stats
6W - 0L
1,925 SR
Queue Stats
10W - 2L
1,832 Elo+
Party 1
Hades
Hades
PedroH_1910
Hades
Level 128
God Stats
1W - 0L
1,168 SR
Queue Stats
21W - 8L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afff7110
Cthulhu
18
0 / 6 / 7
11,289
868
16,327
28,091
26,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
19
6 / 9 / 3
13,570
1,044
9,463
20,428
9,528
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
IIIJonnnIII
Baron Samedi
18
3 / 10 / 5
12,352
950
18,114
19,046
11,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Riky908069
Danzaburou
18
0 / 12 / 5
10,525
810
6,881
20,268
8,322
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
VROCKIE
King Arthur
18
0 / 2 / 6
11,212
862
14,461
25,885
33,029
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 23
13,990
1,076
13,544
18,048
19,981
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
G40S7ofSp4RT4
Gilgamesh
20
5 / 2 / 16
12,792
984
19,661
16,006
14,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
GhostClownn
Amaterasu
20
10 / 3 / 19
13,438
1,034
18,851
16,173
10,869
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Lanritchz
Chang'e
20
5 / 2 / 20
13,156
1,012
19,842
9,119
3,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 0 / 15
14,553
1,119
32,725
15,858
9,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
132
9
Kills
39
39
Deaths
9
26
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Afff7110
Cthulhu
0
6
7
0.58
L
Da Ji
6
9
3
0.83
W
7
2
23
9.25
W
Gilgamesh
G40S7ofSp4RT4
Gilgamesh
5
2
16
6.5
W
Amaterasu
GhostClownn
Amaterasu
10
3
19
6.5
L
Baron Samedi
IIIJonnnIII
Baron Samedi
3
10
5
0.55
W
Chang'e
Lanritchz
Chang'e
5
2
20
7.5
W
12
0
15
19.5
L
Danzaburou
Riky908069
Danzaburou
0
12
5
0.21
L
King Arthur
VROCKIE
King Arthur
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,246
Damage
104,623
113,718
Taken
75,204
88,831
Mitigated
59,197
11,935
Healing
27,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Afff7110
Cthulhu
16,327
1,005
0
4,609
28,091
26,183
0
19,913
8,178
37,139
0
L
Da Ji
9,463
1,079
0
294
20,428
9,528
0
10,820
9,608
0
24,752
W
13,544
370
0
3,433
18,048
19,981
0
7,801
9,667
20,663
0
W
Gilgamesh
G40S7ofSp4RT4
Gilgamesh
19,661
5,068
108
1,079
16,006
14,783
0
6,552
9,176
6,765
27,960
W
Amaterasu
GhostClownn
Amaterasu
18,851
7,115
0
1,646
16,173
10,869
0
7,261
8,720
7,639
19,131
L
Baron Samedi
IIIJonnnIII
Baron Samedi
18,114
1,473
3,740
2,556
19,046
11,769
0
11,240
7,806
60,572
0
W
Chang'e
Lanritchz
Chang'e
19,842
500
6,224
4,068
9,119
3,919
0
4,826
4,158
50,237
0
W
32,725
2,347
2,131
9,305
15,858
9,645
0
6,515
9,042
78,990
0
L
Danzaburou
Riky908069
Danzaburou
6,881
3,353
0
406
20,268
8,322
0
15,111
5,157
0
19,419
L
King Arthur
VROCKIE
King Arthur
14,461
2,233
0
330
25,885
33,029
0
15,518
10,367
0
36,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,948
Gold Earned
67,929
240
Minions Killed
256
6
Camps Cleared
11
1,127,761
Distance Traveled
1,291,879
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,289
868
38
3
1
236,213
0
L
Da Ji
13,570
1,044
40
3
5
259,135
1
W
Ares
13,990
1,076
13
1
0
255,859
0
W
Gilgamesh
12,792
984
24
2
6
252,491
0
W
Amaterasu
13,438
1,034
6
0
2
248,701
0
L
Baron Samedi
12,352
950
102
8
0
237,459
1
W
Chang'e
13,156
1,012
75
6
2
264,073
0
W
Hades
14,553
1,119
138
11
1
270,755
1
L
Danzaburou
10,525
810
23
2
0
134,848
0
L
King Arthur
11,212
862
37
3
0
260,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role