Player Matchup

Baron Samedi
Baron Samedi
JesuJG
Baron Samedi
Level 47
God Stats
5W - 2L
1,668 SR
Queue Stats
35W - 56L
1,273 Elo+
Party 1
Anubis
Anubis
justicia049
Anubis
Level 22
God Stats
23W - 23L
1,477 SR
Queue Stats
25W - 34L
1,276 Elo+
Party 1
Chaac
Chaac
therjoker31873
Chaac
Level 126
God Stats
4W - 10L
1,406 SR
Queue Stats
82W - 142L
1,228 Elo+
Solo
Team Averages
Level 65
1,517 SR
1,259 Elo+

VS

Team Averages
Level 80
1,517 SR
1,377 Elo+
Nike
Nike
BigGucciCharles
Nike
Level 17
God Stats
4W - 2L
1,421 SR
Queue Stats
18W - 19L
1,395 Elo+
Party 2
Chronos
Chronos
LegitAceJAM
Chronos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,434 Elo+
Party 2
Artemis
Artemis
toobad4youman
Artemis
Level 117
God Stats
6W - 5L
1,631 SR
Queue Stats
97W - 167L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JesuJG
Baron Samedi
15
5 / 5 / 4
10,937
684
17,250
18,692
7,855
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
12
1 / 11 / 2
8,717
545
10,270
13,431
5,562
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 4
10,801
675
7,549
21,208
17,094
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
11,330
708
13,245
18,129
13,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
LegitAceJAM
Chronos
16
10 / 3 / 7
11,760
735
21,721
13,337
4,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
13
2 / 5 / 10
9,918
620
11,039
15,607
8,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
9
Kills
21
21
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
L
Baron Samedi
JesuJG
Baron Samedi
5
5
4
1.4
W
Chronos
LegitAceJAM
Chronos
10
3
7
4.5
L
Anubis
1
11
2
0.18
L
3
5
4
1
W
Artemis
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,069
Damage
46,005
53,331
Taken
47,073
30,511
Mitigated
26,545
14,560
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,245
1,379
0
4,860
18,129
13,746
210
10,796
7,333
5,676
18,067
L
Baron Samedi
JesuJG
Baron Samedi
17,250
1,093
2,184
8,118
18,692
7,855
0
8,602
9,683
45,581
0
W
Chronos
LegitAceJAM
Chronos
21,721
5,472
0
3,194
13,337
4,642
1,354
7,897
5,440
69,558
0
L
Anubis
10,270
309
0
0
13,431
5,562
285
6,723
6,468
22,711
0
L
7,549
350
0
4,258
21,208
17,094
136
9,182
11,449
1,229
26,561
W
Artemis
11,039
5,168
0
2,802
15,607
8,157
782
10,182
5,425
0
23,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,455
Gold Earned
33,008
140
Minions Killed
167
6
Camps Cleared
6
653,231
Distance Traveled
867,409
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,330
708
17
1
1
326,882
0
L
Baron Samedi
10,937
684
69
4
5
238,356
3
W
Chronos
11,760
735
119
7
5
273,422
0
L
Anubis
8,717
545
33
2
1
200,719
3
L
Chaac
10,801
675
38
2
0
214,156
0
W
Artemis
9,918
620
31
2
0
267,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role