Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ryboopio
Ymir
Level 50
God Stats
7W - 19L
1,326 SR
Queue Stats
68W - 100L
1,146 Elo+
Solo
Sun Wukong
Sun Wukong
TRAVAD0
Sun Wukong
Level 147
God Stats
11W - 13L
1,472 SR
Queue Stats
133W - 162L
1,601 Elo+
Solo
Team Averages
Level 117
1,433 SR
1,416 Elo+

VS

Team Averages
Level 139
1,625 SR
1,583 Elo+
Baron Samedi
Baron Samedi
BPKYLOREN305
Baron Samedi
Level 145
God Stats
24W - 15L
1,607 SR
Queue Stats
124W - 156L
1,535 Elo+
Solo
Geb
Geb
Balanque8861
Geb
Level 126
God Stats
37W - 32L
1,635 SR
Queue Stats
339W - 370L
1,621 Elo+
Solo
Fenrir
Fenrir
Wizkid2
Fenrir
Level 147
God Stats
5W - 4L
1,632 SR
Queue Stats
148W - 127L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 4 / 3
7,381
671
9,109
12,605
5,525
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
0 / 2 / 6
7,472
679
7,873
15,300
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TRAVAD0
Sun Wukong
11
4 / 3 / 2
7,785
708
14,649
15,907
8,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BPKYLOREN305
Baron Samedi
13
5 / 0 / 4
8,274
752
18,567
8,637
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 7
7,937
722
7,789
15,159
13,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Wizkid2
Fenrir
11
3 / 4 / 2
7,190
654
11,639
16,041
12,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
6
Kills
9
9
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
4
3
0.88
W
Baron Samedi
BPKYLOREN305
Baron Samedi
5
0
4
7
W
1
2
7
2.25
L
Ymir
0
2
6
1.5
L
Sun Wukong
TRAVAD0
Sun Wukong
4
3
2
1.67
W
Fenrir
Wizkid2
Fenrir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,631
Damage
37,995
43,812
Taken
39,837
26,205
Mitigated
30,054
18,810
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,109
986
3,178
5,044
12,605
5,525
0
7,292
4,805
24,969
0
W
Baron Samedi
BPKYLOREN305
Baron Samedi
18,567
937
3,825
4,713
8,637
4,350
0
4,361
4,024
41,555
0
W
7,789
785
0
4,066
15,159
13,602
0
6,469
8,194
18,480
0
L
Ymir
7,873
1,708
0
3,218
15,300
12,133
0
9,660
4,786
18,811
0
L
Sun Wukong
TRAVAD0
Sun Wukong
14,649
3,924
522
6,848
15,907
8,547
26
9,921
5,126
0
26,026
W
Fenrir
Wizkid2
Fenrir
11,639
2,454
796
4,048
16,041
12,102
0
6,698
8,849
4,052
20,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,638
Gold Earned
23,401
84
Minions Killed
111
2
Camps Cleared
6
609,953
Distance Traveled
606,651
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,381
671
41
4
1
181,688
3
W
Baron Samedi
8,274
752
74
7
5
198,250
0
W
Geb
7,937
722
20
2
0
210,432
0
L
Ymir
7,472
679
10
1
0
194,018
0
L
Sun Wukong
7,785
708
33
3
1
234,247
3
W
Fenrir
7,190
654
17
2
1
197,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role