Player Matchup

Sol
Sol
DesertxAngel
Sol
Level 63
God Stats
134W - 124L
1,485 SR
Queue Stats
183W - 178L
1,451 Elo+
Party 1
The Morrigan
The Morrigan
HotFierro
The Morrigan
Level 106
God Stats
0W - 1L
1,385 SR
Queue Stats
336W - 325L
1,467 Elo+
Party 1
Neith
Neith
Spiderman_1363
Neith
Level 17
God Stats
9W - 14L
1,404 SR
Queue Stats
13W - 22L
1,342 Elo+
Party 1
Ymir
Ymir
spiderman1363
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,265 Elo+
Party 1
Baron Samedi
Baron Samedi
voidcon
Baron Samedi
Level 16
God Stats
4W - 5L
1,828 SR
Queue Stats
11W - 12L
1,405 Elo+
Solo
Team Averages
Level 41
1,520 SR
1,386 Elo+

VS

Team Averages
Level 23
1,516 SR
1,416 Elo+
Scylla
Scylla
AOTrubiks
Scylla
Level 29
God Stats
19W - 16L
1,491 SR
Queue Stats
61W - 61L
1,493 Elo+
Party 2
Bellona
Bellona
Insectdrum
Bellona
Level 25
God Stats
15W - 9L
1,588 SR
Queue Stats
51W - 50L
1,330 Elo+
Solo
Cthulhu
Cthulhu
WallyBally101
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,360 Elo+
Party 2
Skadi
Skadi
Zaih
Skadi
Level 20
God Stats
3W - 3L
1,502 SR
Queue Stats
41W - 43L
1,449 Elo+
Solo
Da Ji
Da Ji
krby14
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 2
10,795
540
9,699
15,908
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
HotFierro
The Morrigan
16
6 / 6 / 6
10,344
517
11,668
13,736
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 5 / 1
7,999
400
2,674
10,324
4,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 4 / 0
7,748
387
1,925
11,515
8,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
voidcon
Baron Samedi
13
1 / 5 / 2
8,811
441
4,454
12,767
7,637
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AOTrubiks
Scylla
18
7 / 4 / 9
11,408
570
14,744
11,891
4,274
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Insectdrum
Bellona
16
2 / 2 / 6
10,316
516
3,965
12,828
11,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
8
0 / 1 / 4
6,867
343
399
5,392
5,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Zaih
Skadi
19
9 / 1 / 5
12,136
607
12,559
9,944
3,912
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
krby14
Da Ji
16
8 / 5 / 6
10,762
538
13,671
13,785
4,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
13
Kills
26
26
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
AOTrubiks
Scylla
7
4
9
2.88
L
6
6
2
1.17
L
The Morrigan
HotFierro
The Morrigan
6
6
6
1.5
W
Bellona
Insectdrum
Bellona
2
2
6
2.5
L
0
5
1
0.1
W
Cthulhu
0
1
4
2
W
Skadi
Zaih
Skadi
9
1
5
11.5
W
Da Ji
krby14
Da Ji
8
5
6
2.2
L
0
4
0
0
L
Baron Samedi
voidcon
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,420
Damage
45,338
64,250
Taken
53,840
27,645
Mitigated
29,308
15,385
Healing
14,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AOTrubiks
Scylla
14,744
2,270
0
1,607
11,891
4,274
594
8,439
3,452
80,339
0
L
9,699
3,051
0
5,327
15,908
3,671
1,627
6,207
9,701
52,929
0
L
The Morrigan
HotFierro
The Morrigan
11,668
1,453
0
5,168
13,736
3,906
0
3,826
9,910
59,021
0
W
Bellona
Insectdrum
Bellona
3,965
681
0
4,825
12,828
11,140
403
5,584
7,244
0
59,005
L
2,674
1,268
0
1,184
10,324
4,002
516
2,368
7,956
0
41,304
W
Cthulhu
399
0
0
519
5,392
5,162
306
1,771
3,621
6,017
0
W
Skadi
Zaih
Skadi
12,559
3,950
439
3,372
9,944
3,912
2,592
3,615
6,329
0
103,452
W
Da Ji
krby14
Da Ji
13,671
3,254
0
3,462
13,785
4,820
549
8,647
5,138
0
64,733
L
1,925
333
0
610
11,515
8,429
0
992
10,523
32,308
0
L
Baron Samedi
voidcon
Baron Samedi
4,454
486
472
2,624
12,767
7,637
272
1,750
11,017
35,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,697
Gold Earned
51,489
415
Minions Killed
531
0
Camps Cleared
0
1,572,131
Distance Traveled
1,621,959
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,408
570
134
7
0
377,563
0
L
Sol
10,795
540
103
5
0
314,140
22
L
The Morrigan
10,344
517
98
5
0
355,648
5
W
Bellona
10,316
516
121
6
0
343,129
4
L
Neith
7,999
400
79
4
0
330,266
0
W
Cthulhu
6,867
343
7
0
0
128,427
1
W
Skadi
12,136
607
177
9
0
395,238
5
W
Da Ji
10,762
538
92
5
0
377,602
3
L
Ymir
7,748
387
60
3
0
271,539
0
L
Baron Samedi
8,811
441
75
4
0
300,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role