Player Matchup

Nu Wa
Nu Wa
FatTurtle98
Nu Wa
Level 107
God Stats
38W - 16L
1,663 SR
Queue Stats
275W - 239L
1,547 Elo+
Solo
Geb
Geb
GRAMSwerth
Geb
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
490W - 520L
1,399 Elo+
Solo
Medusa
Medusa
andrespro777
Medusa
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 98L
1,362 Elo+
Solo
Neith
Neith
godofnothing1
Neith
Level 89
God Stats
9W - 2L
1,710 SR
Queue Stats
43W - 45L
1,493 Elo+
Solo
Freya
Freya
xRTxRampage
Freya
Level 44
God Stats
14W - 28L
1,334 SR
Queue Stats
249W - 304L
1,307 Elo+
Solo
Team Averages
Level 82
1,541 SR
1,421 Elo+

VS

Team Averages
Level 81
1,451 SR
1,353 Elo+
Chaac
Chaac
ALawrence917
Chaac
Level 17
God Stats
15W - 25L
1,527 SR
Queue Stats
55W - 102L
1,293 Elo+
Party 1
Hun Batz
Hun Batz
BABY RACCOON109
Hun Batz
Level 131
God Stats
9W - 8L
1,548 SR
Queue Stats
1,473W - 1,529L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
Draconicstorm
Zhong Kui
Level 129
God Stats
6W - 4L
1,502 SR
Queue Stats
278W - 318L
1,374 Elo+
Solo
Scylla
Scylla
RayLawz
Scylla
Level 61
God Stats
40W - 62L
1,273 SR
Queue Stats
295W - 624L
1,303 Elo+
Party 1
Neith
Neith
xBatxGirlx98
Neith
Level 65
God Stats
107W - 144L
1,406 SR
Queue Stats
255W - 482L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 16
10,783
1,078
18,299
6,742
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 17
9,625
963
6,400
9,028
9,525
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
17
5 / 3 / 13
10,845
1,085
11,456
10,521
4,021
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
12 / 2 / 10
11,955
1,196
22,965
9,449
3,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 0 / 17
10,200
1,020
8,414
8,363
3,007
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

293

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,111
911
6,912
13,948
11,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
14
1 / 1 / 0
8,073
807
3,566
5,959
3,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Draconicstorm
Zhong Kui
15
0 / 8 / 6
9,133
913
10,961
20,895
14,056
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
RayLawz
Scylla
15
0 / 6 / 4
8,738
874
5,634
13,367
4,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 8 / 2
10,057
1,006
13,169
18,197
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
28
Kills
7
7
Deaths
28
73
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Hun Batz
1
1
0
1
L
Zhong Kui
Draconicstorm
Zhong Kui
0
8
6
0.38
W
5
1
16
13
W
1
1
17
9.5
L
Scylla
RayLawz
Scylla
0
6
4
0.33
W
Medusa
5
3
13
3.83
W
12
2
10
8.5
L
4
8
2
0.63
W
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,534
Damage
40,242
44,103
Taken
72,366
22,436
Mitigated
41,286
7,421
Healing
9,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,912
614
0
2,773
13,948
11,696
0
6,841
6,755
555
20,203
L
Hun Batz
3,566
503
0
0
5,959
3,605
0
2,888
2,843
0
10,212
L
Zhong Kui
Draconicstorm
Zhong Kui
10,961
26
298
4,265
20,895
14,056
0
9,588
10,977
38,786
0
W
18,299
6,077
75
1,384
6,742
2,199
0
3,180
3,562
34,015
0
W
6,400
299
174
375
9,028
9,525
0
2,952
5,734
13,507
0
L
Scylla
RayLawz
Scylla
5,634
286
0
0
13,367
4,845
0
6,136
7,059
19,659
0
W
Medusa
11,456
7,555
0
772
10,521
4,021
0
3,580
6,822
0
34,008
W
22,965
10,419
0
2,577
9,449
3,684
0
3,069
6,270
0
41,295
L
13,169
6,261
0
1,895
18,197
7,084
0
6,304
11,619
0
42,333
W
8,414
3,717
0
2,064
8,363
3,007
0
3,981
4,287
17,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,408
Gold Earned
45,112
180
Minions Killed
194
11
Camps Cleared
4
946,718
Distance Traveled
756,273
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,111
911
31
3
1
187,546
1
L
Hun Batz
8,073
807
10
1
1
81,587
0
L
Zhong Kui
9,133
913
58
6
0
164,876
1
W
Nu Wa
10,783
1,078
45
5
1
178,396
0
W
Geb
9,625
963
14
1
0
199,960
0
L
Scylla
8,738
874
39
4
2
163,998
0
W
Medusa
10,845
1,085
44
4
6
176,976
0
W
Neith
11,955
1,196
61
6
1
175,278
1
L
Neith
10,057
1,006
56
6
0
158,266
0
W
Freya
10,200
1,020
16
2
3
216,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role