Player Matchup

Heimdallr
Heimdallr
Chavo606
Heimdallr
Level 12
God Stats
3W - 1L
1,760 SR
Queue Stats
47W - 28L
1,628 Elo+
Solo
Bastet
Bastet
Fl24nc1s
Bastet
Level 7
God Stats
2W - 1L
1,712 SR
Queue Stats
12W - 8L
1,729 Elo+
Solo
Ares
Ares
HARAKAT_HAMAS_04
Ares
Level 28
God Stats
2W - 1L
1,355 SR
Queue Stats
14W - 16L
1,376 Elo+
Party 1
Sun Wukong
Sun Wukong
Innocent8420
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,570 Elo+
Solo
Sol
Sol
atomic03
Sol
Level 27
God Stats
10W - 7L
1,426 SR
Queue Stats
11W - 10L
1,388 Elo+
Party 1
Team Averages
Level 16
1,551 SR
1,538 Elo+

VS

Team Averages
Level 17
1,604 SR
1,453 Elo+
Pele
Pele
AriesMarzzz88
Pele
Level 17
God Stats
8W - 11L
1,497 SR
Queue Stats
9W - 11L
1,399 Elo+
Solo
Neith
Neith
MRTOPP48
Neith
Level 25
God Stats
7W - 11L
1,661 SR
Queue Stats
79W - 104L
1,400 Elo+
Solo
Bastet
Bastet
aguufndeez
Bastet
Level 5
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Loki
Loki
battymarie
Loki
Level 22
God Stats
4W - 7L
1,893 SR
Queue Stats
137W - 90L
1,732 Elo+
Solo
Discordia
Discordia
louissawi
Discordia
Level 16
God Stats
2W - 2L
1,665 SR
Queue Stats
3W - 2L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chavo606
Heimdallr
13
4 / 2 / 1
8,080
577
6,412
7,796
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Fl24nc1s
Bastet
15
6 / 1 / 3
9,494
678
6,495
8,838
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 2
6,208
443
765
10,098
4,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Innocent8420
Sun Wukong
14
4 / 0 / 0
8,869
634
3,572
4,263
2,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 3
8,434
602
3,011
10,799
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,294
450
1,158
9,358
2,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
MRTOPP48
Neith
11
1 / 4 / 1
6,327
452
1,728
5,932
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
aguufndeez
Bastet
4
0 / 3 / 1
4,622
330
1,180
3,309
535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 1
8,449
604
7,337
8,882
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
louissawi
Discordia
10
1 / 4 / 2
6,096
435
5,024
4,964
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
16
Kills
6
8
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Heimdallr
Chavo606
Heimdallr
4
2
1
2.25
W
Bastet
Fl24nc1s
Bastet
6
1
3
7.5
W
0
2
2
0.5
W
Sun Wukong
Innocent8420
Sun Wukong
4
0
0
4
L
Neith
MRTOPP48
Neith
1
4
1
0.38
L
Bastet
aguufndeez
Bastet
0
3
1
0.17
W
2
3
3
1.17
L
4
3
1
1.5
L
Discordia
louissawi
Discordia
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,255
Damage
16,427
41,794
Taken
32,445
14,781
Mitigated
8,304
18,071
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,158
227
0
3,902
9,358
2,226
0
159
8,969
0
32,312
W
Heimdallr
Chavo606
Heimdallr
6,412
2,790
0
2,084
7,796
2,559
2,227
845
6,863
0
53,089
W
Bastet
Fl24nc1s
Bastet
6,495
1,647
0
5,665
8,838
2,772
0
556
8,174
0
57,155
W
765
27
761
1,387
10,098
4,218
335
649
9,401
9,161
0
W
Sun Wukong
Innocent8420
Sun Wukong
3,572
428
0
1,591
4,263
2,289
130
0
4,263
2,965
41,353
L
Neith
MRTOPP48
Neith
1,728
702
0
1,085
5,932
2,008
817
102
5,784
0
32,420
L
Bastet
aguufndeez
Bastet
1,180
243
0
954
3,309
535
0
1,083
2,226
0
3,710
W
3,011
1,288
0
6,583
10,799
2,943
979
2,414
8,069
53,857
0
L
7,337
2,184
0
4,077
8,882
2,405
0
1,465
7,330
0
55,455
L
Discordia
louissawi
Discordia
5,024
164
0
632
4,964
1,130
162
1,246
3,718
25,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,085
Gold Earned
31,788
439
Minions Killed
299
0
Camps Cleared
0
1,295,163
Distance Traveled
1,234,807
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,294
450
69
5
0
281,934
0
W
Heimdallr
8,080
577
104
7
0
259,689
1
W
Bastet
9,494
678
112
8
0
303,966
1
W
Ares
6,208
443
16
1
0
240,948
3
W
Sun Wukong
8,869
634
104
7
0
245,336
1
L
Neith
6,327
452
57
4
0
206,893
3
L
Bastet
4,622
330
8
1
0
151,480
2
W
Sol
8,434
602
103
7
0
245,224
2
L
Loki
8,449
604
118
8
0
302,493
0
L
Discordia
6,096
435
47
3
0
292,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role