Player Matchup

Neith
Neith
DaviJam0
Neith
Level 5
God Stats
0W - 2L
1,326 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
H1T G12L
Nu Wa
Level 95
God Stats
1W - 5L
1,358 SR
Queue Stats
177W - 215L
1,381 Elo+
Party 1
Bastet
Bastet
JungleXJimmy
Bastet
Level 126
God Stats
39W - 36L
1,540 SR
Queue Stats
340W - 355L
1,462 Elo+
Party 1
Khepri
Khepri
Robottron
Khepri
Level 141
God Stats
3W - 2L
1,531 SR
Queue Stats
318W - 344L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
Skol_vikings1
Gilgamesh
Level 48
God Stats
12W - 16L
1,512 SR
Queue Stats
130W - 150L
1,460 Elo+
Party 1
Team Averages
Level 83
1,453 SR
1,412 Elo+

VS

Team Averages
Level 78
1,524 SR
1,490 Elo+
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Herbituairy
Pele
Level 49
God Stats
8W - 10L
1,392 SR
Queue Stats
246W - 269L
1,450 Elo+
Party 2
Izanami
Izanami
Swampzylol
Izanami
Level 53
God Stats
6W - 4L
1,727 SR
Queue Stats
41W - 30L
1,521 Elo+
Party 3
Cthulhu
Cthulhu
steeldemon559
Cthulhu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DaviJam0
Neith
5
0 / 6 / 0
4,143
377
2,202
5,012
922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
H1T G12L
Nu Wa
8
0 / 6 / 4
5,379
489
5,121
6,628
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
11
5 / 3 / 0
6,683
608
5,722
7,424
1,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
Robottron
Khepri
8
0 / 3 / 0
4,907
446
2,369
7,838
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Skol_vikings1
Gilgamesh
9
0 / 2 / 1
5,395
490
3,014
6,421
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
4 / 3 / 2
6,372
579
5,047
5,721
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
 
King Arthur
11
1 / 0 / 0
6,150
559
3,579
5,938
3,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 2 / 3
6,471
588
4,456
8,654
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Swampzylol
Izanami
9
7 / 1 / 5
6,592
599
5,897
5,627
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
9
3 / 1 / 5
5,893
536
3,911
6,126
4,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
19
20
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
3
2
1.67
W
King Arthur
 
King Arthur
1
0
0
1
L
Neith
DaviJam0
Neith
0
6
0
0
L
Nu Wa
H1T G12L
Nu Wa
0
6
4
0.33
W
4
2
3
2.75
L
Bastet
5
3
0
1.67
L
Khepri
Robottron
Khepri
0
3
0
0
L
Gilgamesh
Skol_vikings1
Gilgamesh
0
2
1
0.25
W
Izanami
Swampzylol
Izanami
7
1
5
9.5
W
Cthulhu
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,428
Damage
22,890
33,323
Taken
32,066
11,558
Mitigated
14,650
4,066
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,047
566
0
2,016
5,721
3,100
592
1,280
4,314
30,407
0
W
King Arthur
 
King Arthur
3,579
432
0
3,030
5,938
3,710
0
851
4,984
2,699
26,136
L
Neith
DaviJam0
Neith
2,202
1,435
0
242
5,012
922
81
1,383
3,482
0
10,975
L
Nu Wa
H1T G12L
Nu Wa
5,121
1,497
0
680
6,628
1,496
192
2,670
3,615
20,308
0
W
4,456
1,155
0
2,826
8,654
2,266
472
1,163
7,249
0
32,397
L
Bastet
5,722
1,280
0
1,369
7,424
1,894
0
1,606
5,700
0
38,755
L
Khepri
Robottron
Khepri
2,369
359
0
1,522
7,838
3,467
0
2,312
5,147
21,931
0
L
Gilgamesh
Skol_vikings1
Gilgamesh
3,014
749
0
253
6,421
3,779
0
393
5,456
4,741
17,645
W
Izanami
Swampzylol
Izanami
5,897
4,475
0
3,010
5,627
1,351
1,215
1,778
3,701
0
31,513
W
Cthulhu
3,911
1,174
0
608
6,126
4,223
287
2,166
3,852
14,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,507
Gold Earned
31,478
225
Minions Killed
270
0
Camps Cleared
0
971,870
Distance Traveled
1,023,409
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,372
579
60
5
0
189,377
5
W
King Arthur
6,150
559
64
6
0
209,292
0
L
Neith
4,143
377
10
1
0
182,790
0
L
Nu Wa
5,379
489
43
4
0
172,016
2
W
Pele
6,471
588
67
6
0
221,753
3
L
Bastet
6,683
608
86
8
0
230,963
4
L
Khepri
4,907
446
36
3
0
207,769
4
L
Gilgamesh
5,395
490
50
5
0
178,332
1
W
Izanami
6,592
599
50
5
0
191,795
0
W
Cthulhu
5,893
536
29
3
0
211,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role