Player Matchup

Charybdis
Charybdis
Felonious_Ham_42
Charybdis
Level 27
God Stats
26W - 27L
1,479 SR
Queue Stats
97W - 94L
1,502 Elo+
Solo
Ymir
Ymir
Ha8AllUWant
Ymir
Level 16
God Stats
1W - 2L
1,482 SR
Queue Stats
14W - 21L
1,470 Elo+
Solo
Hades
Hades
LIL Robba420
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,486 Elo+
Solo
Odin
Odin
LionofJudah6891
Odin
Level 14
God Stats
1W - 1L
1,738 SR
Queue Stats
13W - 17L
1,575 Elo+
Solo
Da Ji
Da Ji
aephal
Da Ji
Level 26
God Stats
3W - 2L
1,530 SR
Queue Stats
79W - 59L
1,599 Elo+
Solo
Team Averages
Level 18
1,546 SR
1,527 Elo+

VS

Team Averages
Level 28
1,589 SR
1,585 Elo+
Mulan
Mulan
Alucard34556
Mulan
Level 28
God Stats
4W - 2L
1,546 SR
Queue Stats
62W - 37L
1,711 Elo+
Solo
Odin
Odin
Daddy-Monty-
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 90L
1,579 Elo+
Party 1
Apollo
Apollo
IvTigg
Apollo
Level 28
God Stats
7W - 9L
1,815 SR
Queue Stats
70W - 87L
1,666 Elo+
Party 1
Scylla
Scylla
cod_rules-1
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 50L
1,459 Elo+
Solo
Arachne
Arachne
soulzdriftz
Arachne
Level 28
God Stats
13W - 4L
1,583 SR
Queue Stats
120W - 106L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
3 / 2 / 5
8,859
554
7,428
11,301
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 3
7,856
491
4,410
9,277
7,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 2
6,030
377
1,417
6,692
1,865
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 3
6,761
423
3,052
12,938
6,447
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
aephal
Da Ji
15
7 / 3 / 1
9,381
586
10,036
12,112
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 3
10,706
669
17,048
14,097
12,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

10
3 / 4 / 1
6,774
423
5,047
7,196
5,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
IvTigg
Apollo
13
2 / 6 / 3
8,432
527
4,159
12,530
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
15
2 / 2 / 2
9,161
573
313
7,730
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
soulzdriftz
Arachne
15
5 / 0 / 2
8,998
562
5,198
7,162
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
13
Kills
20
20
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
W
3
4
1
0.88
L
Charybdis
3
2
5
2.75
L
3
3
3
1.5
W
Apollo
IvTigg
Apollo
2
6
3
0.58
L
0
5
2
0.2
L
0
7
3
0.21
L
Da Ji
aephal
Da Ji
7
3
1
2.5
W
Scylla
2
2
2
1.5
W
Arachne
soulzdriftz
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
31,765
52,320
Taken
48,715
24,416
Mitigated
26,943
12,811
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,048
1,846
0
5,815
14,097
12,602
1,143
507
13,590
9,547
67,516
W
5,047
559
0
352
7,196
5,541
45
1,428
5,768
4,632
14,917
L
Charybdis
7,428
3,427
0
5,369
11,301
3,805
431
843
10,237
0
74,808
L
4,410
489
98
2,181
9,277
7,261
0
518
8,470
31,561
0
W
Apollo
IvTigg
Apollo
4,159
2,303
0
4,395
12,530
3,436
420
2,075
10,455
0
44,347
L
1,417
279
161
585
6,692
1,865
200
77
6,512
16,976
0
L
3,052
933
0
250
12,938
6,447
812
719
11,491
0
28,040
L
Da Ji
aephal
Da Ji
10,036
2,395
0
4,167
12,112
5,038
0
802
11,016
0
59,935
W
Scylla
313
13
0
2,119
7,730
2,232
1,940
1,089
6,641
46,485
0
W
Arachne
soulzdriftz
Arachne
5,198
3,904
0
4,074
7,162
3,132
0
728
6,434
0
62,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,887
Gold Earned
44,071
386
Minions Killed
477
0
Camps Cleared
0
1,210,501
Distance Traveled
1,443,005
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,706
669
150
9
0
296,886
1
W
Odin
6,774
423
30
2
0
210,796
4
L
Charybdis
8,859
554
133
8
0
272,103
4
L
Ymir
7,856
491
58
4
0
235,519
0
W
Apollo
8,432
527
85
5
0
268,545
5
L
Hades
6,030
377
34
2
0
173,751
0
L
Odin
6,761
423
59
4
0
227,224
0
L
Da Ji
9,381
586
102
6
0
301,904
0
W
Scylla
9,161
573
103
6
0
295,389
4
W
Arachne
8,998
562
109
7
0
371,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role