Player Matchup

Fenrir
Fenrir
AIwaysVexed
Fenrir
Level 69
God Stats
5W - 3L
1,507 SR
Queue Stats
222W - 237L
1,526 Elo+
Party 1
Olorun
Olorun
AlMiGhTy--NiNjA
Olorun
Level 159
God Stats
11W - 13L
1,419 SR
Queue Stats
1,178W - 1,095L
1,606 Elo+
Party 1
Cu Chulainn
Cu Chulainn
daddydekuu
Cu Chulainn
Level 21
God Stats
2W - 2L
1,775 SR
Queue Stats
134W - 103L
1,528 Elo+
Party 1
Team Averages
Level 83
1,567 SR
1,553 Elo+

VS

Team Averages
Level 39
1,513 SR
1,460 Elo+
Vamana
Vamana
BxndiT DREAM
Vamana
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 31L
1,337 Elo+
Party 2
Aphrodite
Aphrodite
InnateBeast1841
Aphrodite
Level 28
God Stats
2W - 2L
1,508 SR
Queue Stats
176W - 159L
1,539 Elo+
Party 2
Danzaburou
Danzaburou
Monster382
Danzaburou
Level 66
God Stats
9W - 9L
1,531 SR
Queue Stats
226W - 220L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 2 / 16
7,499
833
8,685
7,754
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
14 / 0 / 5
9,142
1,016
10,727
4,946
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
daddydekuu
Cu Chulainn
11
4 / 2 / 15
7,850
872
6,673
10,731
6,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
1 / 9 / 1
6,099
678
3,558
11,543
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
InnateBeast1841
Aphrodite
10
2 / 5 / 2
6,267
696
6,989
9,868
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Monster382
Danzaburou
10
1 / 7 / 1
6,099
678
4,196
9,049
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
21
Kills
4
4
Deaths
21
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
16
5.5
W
14
0
5
16.5
L
Vamana
1
9
1
0.17
L
Aphrodite
InnateBeast1841
Aphrodite
2
5
2
0.6
L
Danzaburou
Monster382
Danzaburou
1
7
1
0.21
W
Cu Chulainn
daddydekuu
Cu Chulainn
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,085
Damage
14,743
23,431
Taken
30,460
13,697
Mitigated
12,238
10,122
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,685
2,184
568
1,458
7,754
5,055
419
2,290
5,307
0
14,279
W
10,727
5,600
1,632
2,856
4,946
1,834
1,904
1,783
3,134
36,739
0
L
Vamana
3,558
1,231
111
1,199
11,543
5,046
0
5,259
5,807
0
5,177
L
Aphrodite
InnateBeast1841
Aphrodite
6,989
1,464
943
2,756
9,868
3,704
0
3,466
5,965
18,327
0
L
Danzaburou
Monster382
Danzaburou
4,196
1,434
0
1,061
9,049
3,488
0
3,223
5,479
0
18,863
W
Cu Chulainn
daddydekuu
Cu Chulainn
6,673
1,082
176
3,432
10,731
6,808
92
3,137
7,326
3,642
11,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
18,465
90
Minions Killed
62
3
Camps Cleared
4
531,275
Distance Traveled
417,471
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,499
833
7
1
1
179,134
2
W
Olorun
9,142
1,016
54
6
1
166,742
0
L
Vamana
6,099
678
6
1
0
134,103
0
L
Aphrodite
6,267
696
26
3
1
146,481
3
L
Danzaburou
6,099
678
30
3
3
136,887
1
W
Cu Chulainn
7,850
872
29
3
1
185,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role