Player Matchup

King Arthur
King Arthur
INVINCABLE TOM
King Arthur
Level 101
God Stats
1W - 0L
1,687 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Lusches
Charybdis
Level 147
God Stats
1W - 1L
1,304 SR
Queue Stats
55W - 45L
1,639 Elo+
Party 2
Ares
Ares
TexySoSexy
Ares
Level 138
God Stats
1W - 0L
1,345 SR
Queue Stats
38W - 31L
1,686 Elo+
Party 2
Tiamat
Tiamat
khdx24
Tiamat
Level 158
God Stats
8W - 0L
1,625 SR
Queue Stats
25W - 22L
1,600 Elo+
Solo
Team Averages
Level 136
1,491 SR
1,606 Elo+

VS

Team Averages
Level 60
1,511 SR
1,365 Elo+
Artio
Artio
Cheesynoodles
Artio
Level 27
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 5L
1,480 Elo+
Party 1
Horus
Horus
IntelNitrouse
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,270 Elo+
Party 1
Cernunnos
Cernunnos
SinTata
Cernunnos
Level 103
God Stats
0W - 1L
1,324 SR
Queue Stats
4W - 8L
1,314 Elo+
Party 1
Ao Kuang
Ao Kuang
ThunderToaster64
Ao Kuang
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
INVINCABLE TOM
King Arthur
15
2 / 2 / 7
9,457
727
3,981
12,169
11,575
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Lusches
Charybdis
17
8 / 1 / 5
11,407
877
13,871
9,257
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 8
10,799
831
13,950
13,595
13,873
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
khdx24
Tiamat
16
1 / 0 / 10
10,093
776
11,363
8,465
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,810
678
5,796
13,753
13,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 4 / 0
8,230
633
3,370
11,741
11,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
SinTata
Cernunnos
16
0 / 1 / 0
8,843
680
8,134
12,186
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 5 / 1
8,646
665
8,674
14,715
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
15
Kills
4
4
Deaths
15
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
King Arthur
INVINCABLE TOM
King Arthur
2
2
7
2.75
L
1
4
0
0.25
W
Charybdis
Lusches
Charybdis
8
1
5
10.5
L
Cernunnos
SinTata
Cernunnos
0
1
0
0
W
4
1
8
8
L
2
5
1
0.5
W
Tiamat
khdx24
Tiamat
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,165
Damage
25,974
43,486
Taken
52,395
38,260
Mitigated
33,802
9,919
Healing
14,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,796
456
924
3,944
13,753
13,903
300
6,461
7,052
26,044
0
W
King Arthur
INVINCABLE TOM
King Arthur
3,981
810
0
0
12,169
11,575
88
5,668
6,501
0
13,995
L
3,370
1,788
632
1,565
11,741
11,437
144
6,133
5,368
0
11,638
W
Charybdis
Lusches
Charybdis
13,871
7,464
0
3,225
9,257
4,353
3,865
3,879
5,378
0
54,528
L
Cernunnos
SinTata
Cernunnos
8,134
3,065
0
4,660
12,186
4,118
540
7,365
4,386
0
42,279
W
13,950
585
0
3,107
13,595
13,873
94
3,667
9,928
35,152
0
L
8,674
2,330
0
3,243
14,715
4,344
759
4,580
9,969
29,207
0
W
Tiamat
khdx24
Tiamat
11,363
820
63
3,524
8,465
8,459
490
1,793
6,672
41,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
34,529
211
Minions Killed
181
12
Camps Cleared
9
1,032,302
Distance Traveled
896,741
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,810
678
35
3
2
234,261
1
W
King Arthur
9,457
727
15
1
0
259,315
4
L
Horus
8,230
633
15
1
1
211,549
0
W
Charybdis
11,407
877
72
6
4
239,997
2
L
Cernunnos
8,843
680
85
7
4
243,177
2
W
Ares
10,799
831
38
3
3
248,843
5
L
Ao Kuang
8,646
665
46
4
2
207,754
2
W
Tiamat
10,093
776
86
7
5
284,147
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role