Player Matchup

Neith
Neith
ChannaLynn
Neith
Level 7
God Stats
0W - 1L
1,124 SR
Queue Stats
5W - 3L
1,730 Elo+
Party 1
Agni
Agni
GateauLeader419
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,616 Elo+
Solo
Nu Wa
Nu Wa
MsAntisociaI
Nu Wa
Level 3
God Stats
2W - 1L
1,782 SR
Queue Stats
2W - 1L
1,786 Elo+
Solo
Chaac
Chaac
UnseenKilla
Chaac
Level 6
God Stats
4W - 2L
1,497 SR
Queue Stats
5W - 3L
1,730 Elo+
Party 1
Nemesis
Nemesis
iloverottweilers
Nemesis
Level 29
God Stats
4W - 8L
1,461 SR
Queue Stats
178W - 153L
1,514 Elo+
Solo
Team Averages
Level 10
1,473 SR
1,675 Elo+

VS

Team Averages
Level 12
1,595 SR
1,647 Elo+
Zhong Kui
Zhong Kui
BootyLovingThug
Zhong Kui
Level 5
God Stats
4W - 1L
1,987 SR
Queue Stats
12W - 9L
1,672 Elo+
Solo
Bastet
Bastet
Fl24nc1s
Bastet
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,699 Elo+
Solo
Cerberus
Cerberus
ViciiVonDoom
Cerberus
Level 24
God Stats
21W - 16L
1,491 SR
Queue Stats
71W - 86L
1,406 Elo+
Solo
Heimdallr
Heimdallr
battymarie
Heimdallr
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 90L
1,720 Elo+
Solo
Olorun
Olorun
xBOBA-BOLAx
Olorun
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 2L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 7 / 4
6,427
402
3,002
9,473
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 10 / 1
6,539
409
2,102
10,228
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 8 / 4
6,886
430
5,696
8,706
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 10 / 5
8,853
553
9,081
18,013
9,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
10 / 5 / 3
10,542
659
19,481
18,694
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BootyLovingThug
Zhong Kui
16
11 / 1 / 0
10,874
680
13,090
10,164
7,013
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Fl24nc1s
Bastet
18
6 / 2 / 4
10,643
665
9,282
12,862
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
ViciiVonDoom
Cerberus
12
0 / 5 / 7
8,516
532
3,278
14,199
6,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
battymarie
Heimdallr
16
14 / 4 / 0
11,240
703
20,037
14,993
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
16
9 / 3 / 4
10,963
685
9,393
12,137
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
15
Kills
40
40
Deaths
15
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BootyLovingThug
Zhong Kui
11
1
0
11
L
Neith
0
7
4
0.29
W
Bastet
Fl24nc1s
Bastet
6
2
4
4
L
0
10
1
0.05
L
1
8
4
0.38
L
4
10
5
0.65
W
Cerberus
ViciiVonDoom
Cerberus
0
5
7
0.7
W
Heimdallr
battymarie
Heimdallr
14
4
0
3.5
L
10
5
3
2.3
W
Olorun
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,362
Damage
55,080
65,114
Taken
64,355
24,078
Mitigated
27,557
13,341
Healing
33,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BootyLovingThug
Zhong Kui
13,090
541
0
6,786
10,164
7,013
1,791
2,419
7,297
64,330
0
L
Neith
3,002
1,181
0
883
9,473
2,937
78
1,744
7,729
0
27,246
W
Bastet
Fl24nc1s
Bastet
9,282
2,358
0
8,340
12,862
4,050
0
2,212
10,432
0
70,950
L
2,102
253
0
610
10,228
2,678
0
6,836
3,392
23,539
0
L
5,696
769
0
100
8,706
2,319
264
4,352
4,354
31,672
0
L
9,081
2,599
600
4,135
18,013
9,141
0
5,483
12,526
0
34,069
W
Cerberus
ViciiVonDoom
Cerberus
3,278
491
0
4,417
14,199
6,719
294
427
13,732
23,448
0
W
Heimdallr
battymarie
Heimdallr
20,037
11,737
0
7,266
14,993
5,452
583
717
14,202
0
78,485
L
19,481
10,471
0
7,013
18,694
7,003
0
6,272
12,422
0
72,246
W
Olorun
9,393
4,033
0
6,940
12,137
4,323
707
1,270
10,661
72,953
7,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,247
Gold Earned
52,236
329
Minions Killed
540
0
Camps Cleared
0
1,522,621
Distance Traveled
1,522,457
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,874
680
129
8
0
281,506
3
L
Neith
6,427
402
57
4
0
297,213
0
W
Bastet
10,643
665
116
7
0
352,395
1
L
Agni
6,539
409
43
3
0
246,787
0
L
Nu Wa
6,886
430
56
4
0
243,684
0
L
Chaac
8,853
553
55
3
0
354,259
2
W
Cerberus
8,516
532
54
3
0
306,924
2
W
Heimdallr
11,240
703
112
7
0
290,888
0
L
Nemesis
10,542
659
118
7
0
380,678
0
W
Olorun
10,963
685
129
8
0
290,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role