Player Matchup

Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond II
GloxiniaOfReposê
Sol
Diamond II
Level 118
God Stats
25W - 4L
1,783 SR
Queue Stats
67W - 28L
2,368 MMR
Party 1
Set
Set
Masters
Robret
Set
Masters
Level 121
God Stats
1W - 1L
1,584 SR
Queue Stats
92W - 25L
2,525 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 100
1,622 SR
2,131 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,545 SR
1,793 MMR
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
DKE_S2_TURK
Ne Zha
Diamond III
Level 101
God Stats
26W - 49L
1,650 SR
Queue Stats
392W - 428L
2,270 MMR
Solo
Apollo
Apollo
Gold I
XxTruenoxX95
Apollo
Gold I
Level 129
God Stats
1W - 5L
1,486 SR
Queue Stats
298W - 329L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 1 / 9
7,609
761
6,958
12,362
10,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
7 / 1 / 5
8,147
815
7,082
4,827
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
Robret
Set
12
6 / 1 / 7
7,975
798
8,170
8,934
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GebPersephoneArtioGilgameshAh Muzen Cab

VS

Bans
FenrirAresHou YiAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 2
6,805
681
5,307
6,473
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
11
2 / 4 / 1
7,021
702
7,345
10,276
5,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
8
0 / 10 / 0
5,572
557
4,156
9,984
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
16
Kills
3
3
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
9
7.5
L
Chang'e
 
Chang'e
1
2
2
1
L
Ne Zha
2
4
1
0.63
W
7
1
5
9.5
W
Set
Robret
Set
6
1
7
9.5
L
Apollo
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,210
Damage
16,808
26,123
Taken
26,733
17,649
Mitigated
10,874
7,781
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,958
450
0
4,220
12,362
10,711
0
3,523
8,498
20,579
0
L
Chang'e
 
Chang'e
5,307
0
856
3,359
6,473
1,863
0
3,311
2,712
21,263
0
L
Ne Zha
7,345
1,449
0
2,570
10,276
5,937
0
3,757
6,209
0
19,288
W
7,082
2,750
0
1,695
4,827
1,727
716
708
3,967
22,046
2,038
W
Set
Robret
Set
8,170
4,266
0
1,866
8,934
5,211
601
1,523
7,115
0
25,925
L
Apollo
4,156
3,067
0
0
9,984
3,074
0
5,908
3,590
0
9,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,731
Gold Earned
19,398
104
Minions Killed
79
7
Camps Cleared
3
531,400
Distance Traveled
486,175
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,609
761
25
3
0
189,003
0
L
Chang'e
6,805
681
43
4
1
176,114
2
L
Ne Zha
7,021
702
20
2
0
168,418
2
W
Sol
8,147
815
45
5
4
159,442
0
W
Set
7,975
798
34
3
3
182,955
1
L
Apollo
5,572
557
16
2
2
141,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role