Player Matchup

Olorun
Olorun
 
Olorun
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Fru1t3d
Izanami
Level 90
God Stats
10W - 6L
1,525 SR
Queue Stats
213W - 224L
1,457 Elo+
Party 1
Chaac
Chaac
Thayssone
Chaac
Level 99
God Stats
27W - 16L
1,631 SR
Queue Stats
279W - 241L
1,482 Elo+
Solo
Sylvanus
Sylvanus
vcrscar
Sylvanus
Level 90
God Stats
26W - 17L
1,547 SR
Queue Stats
203W - 214L
1,507 Elo+
Party 1
Team Averages
Level 96
1,541 SR
1,489 Elo+

VS

Team Averages
Level 88
1,576 SR
1,496 Elo+
Ymir
Ymir
 
Ymir
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Dartidecai
Ah Muzen Cab
Level 69
God Stats
12W - 11L
1,528 SR
Queue Stats
366W - 348L
1,484 Elo+
Party 3
Achilles
Achilles
KingColeNY
Achilles
Level 66
God Stats
9W - 12L
1,753 SR
Queue Stats
342W - 319L
1,493 Elo+
Solo
Set
Set
KittySlayerUtley
Set
Level 122
God Stats
4W - 3L
1,597 SR
Queue Stats
204W - 210L
1,452 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheSadLamp
Morgan Le Fay
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 151L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
2 / 0 / 1
6,907
628
1,763
3,260
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hun Batz
 
Hun Batz
11
2 / 1 / 2
6,533
594
3,086
6,721
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Fru1t3d
Izanami
11
2 / 4 / 7
6,375
580
6,526
8,032
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Thayssone
Chaac
12
3 / 3 / 2
6,800
618
5,333
9,718
4,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
vcrscar
Sylvanus
11
6 / 2 / 3
6,823
620
7,486
8,971
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 4 / 5
5,418
493
2,029
9,160
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Dartidecai
Ah Muzen Cab
9
1 / 5 / 4
5,525
502
4,444
7,180
1,232
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
KingColeNY
Achilles
10
3 / 4 / 1
6,091
554
6,142
10,136
6,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 0 / 3
7,159
651
4,958
6,421
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
TheSadLamp
Morgan Le Fay
9
0 / 2 / 0
5,245
477
3,645
4,965
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
15
Kills
10
10
Deaths
15
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
1
2.5
W
Hun Batz
 
Hun Batz
2
1
2
3
L
Ymir
 
Ymir
1
4
5
0.88
L
Ah Muzen Cab
Dartidecai
Ah Muzen Cab
1
5
4
0.6
W
Izanami
Fru1t3d
Izanami
2
4
7
1.38
L
Achilles
KingColeNY
Achilles
3
4
1
0.88
L
5
0
3
6.5
W
Chaac
Thayssone
Chaac
3
3
2
1.33
L
Morgan Le Fay
TheSadLamp
Morgan Le Fay
0
2
0
0
W
Sylvanus
vcrscar
Sylvanus
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,194
Damage
21,218
36,702
Taken
37,862
15,713
Mitigated
15,468
15,214
Healing
8,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,763
371
281
1,419
3,260
1,257
493
1,433
1,587
37,433
3,040
W
Hun Batz
 
Hun Batz
3,086
557
0
2,748
6,721
2,028
289
605
6,016
0
35,256
L
Ymir
 
Ymir
2,029
192
122
2,099
9,160
4,136
0
3,735
5,425
15,002
0
L
Ah Muzen Cab
Dartidecai
Ah Muzen Cab
4,444
1,374
0
572
7,180
1,232
0
2,134
5,046
0
28,344
W
Izanami
Fru1t3d
Izanami
6,526
4,173
240
1,649
8,032
2,034
2,775
601
7,421
0
44,274
L
Achilles
KingColeNY
Achilles
6,142
2,922
0
780
10,136
6,423
0
0
10,136
0
23,635
L
4,958
1,863
0
3,804
6,421
2,240
0
655
5,766
0
40,468
W
Chaac
Thayssone
Chaac
5,333
1,396
0
4,603
9,718
4,005
504
695
8,971
0
30,692
L
Morgan Le Fay
TheSadLamp
Morgan Le Fay
3,645
237
0
776
4,965
1,437
0
1,516
3,449
24,345
0
W
Sylvanus
vcrscar
Sylvanus
7,486
2,972
1,189
3,085
8,971
6,389
710
1,948
6,969
19,446
4,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,438
Gold Earned
29,438
362
Minions Killed
278
0
Camps Cleared
0
987,054
Distance Traveled
1,027,835
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,907
628
90
8
0
204,379
4
W
Hun Batz
6,533
594
79
7
0
230,528
4
L
Ymir
5,418
493
22
2
0
210,607
4
L
Ah Muzen Cab
5,525
502
67
6
0
191,133
2
W
Izanami
6,375
580
75
7
0
177,180
2
L
Achilles
6,091
554
47
4
0
188,473
3
L
Set
7,159
651
91
8
0
241,236
1
W
Chaac
6,800
618
65
6
0
182,349
4
L
Morgan Le Fay
5,245
477
51
5
0
196,386
0
W
Sylvanus
6,823
620
53
5
0
192,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role