Player Matchup

Izanami
Izanami
Disgyzie
Izanami
Level 49
God Stats
0W - 5L
1,309 SR
Queue Stats
40W - 115L
1,039 Elo+
Party 1
Hel
Hel
Skullette
Hel
Level 28
God Stats
0W - 3L
1,600 SR
Queue Stats
35W - 91L
1,132 Elo+
Party 1
Cthulhu
Cthulhu
TaterChipp
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 107L
1,216 Elo+
Party 1
Team Averages
Level 35
1,470 SR
1,129 Elo+

VS

Team Averages
Level 61
1,444 SR
1,339 Elo+
King Arthur
King Arthur
SlumpHound
King Arthur
Level 85
God Stats
22W - 45L
1,366 SR
Queue Stats
145W - 243L
1,342 Elo+
Solo
Ra
Ra
SouljjaBoyTellEm
Ra
Level 69
God Stats
7W - 6L
1,440 SR
Queue Stats
24W - 34L
1,300 Elo+
Solo
Cernunnos
Cernunnos
allmightysin
Cernunnos
Level 28
God Stats
7W - 6L
1,524 SR
Queue Stats
125W - 167L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Disgyzie
Izanami
12
3 / 7 / 4
9,290
664
13,365
13,775
4,095
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 5
8,541
610
4,305
8,862
2,036
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
TaterChipp
Cthulhu
12
2 / 6 / 5
9,078
648
7,658
17,558
6,286
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SlumpHound
King Arthur
13
2 / 3 / 12
9,821
702
7,910
15,304
9,363
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 2 / 11
9,410
672
4,720
6,709
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
allmightysin
Cernunnos
16
13 / 2 / 2
11,451
818
21,424
14,888
5,422
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
7
Kills
15
17
Deaths
7
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Disgyzie
Izanami
3
7
4
0.71
L
2
4
5
1.13
W
King Arthur
SlumpHound
King Arthur
2
3
12
2.67
W
0
2
11
2.75
L
Cthulhu
TaterChipp
Cthulhu
2
6
5
0.75
W
Cernunnos
allmightysin
Cernunnos
13
2
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,328
Damage
34,054
40,195
Taken
36,901
12,417
Mitigated
17,427
8,276
Healing
16,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Disgyzie
Izanami
13,365
10,180
115
2,447
13,775
4,095
0
2,011
11,572
0
37,672
L
4,305
757
1,988
1,432
8,862
2,036
0
1,446
7,280
14,277
0
W
King Arthur
SlumpHound
King Arthur
7,910
312
0
4,086
15,304
9,363
296
5,327
9,977
5,007
22,312
W
4,720
196
2,224
2,047
6,709
2,642
753
3,117
3,592
34,739
0
L
Cthulhu
TaterChipp
Cthulhu
7,658
375
569
1,725
17,558
6,286
0
3,550
13,705
23,688
0
W
Cernunnos
allmightysin
Cernunnos
21,424
13,402
156
8,218
14,888
5,422
1,699
5,558
9,330
0
53,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
30,682
115
Minions Killed
171
3
Camps Cleared
9
669,570
Distance Traveled
736,182
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,290
664
66
5
1
204,157
2
L
Hel
8,541
610
21
2
1
224,945
0
W
King Arthur
9,821
702
25
2
2
251,536
1
W
Ra
9,410
672
72
5
5
258,119
5
L
Cthulhu
9,078
648
28
2
1
240,468
1
W
Cernunnos
11,451
818
74
5
2
226,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role