Player Matchup

Fenrir
Fenrir
JoeDirté
Fenrir
Level 156
God Stats
2W - 1L
1,521 SR
Queue Stats
14W - 13L
1,601 Elo+
Party 1
Scylla
Scylla
SupaSaiyanBill
Scylla
Level 147
God Stats
2W - 0L
1,622 SR
Queue Stats
57W - 28L
1,655 Elo+
Party 1
Geb
Geb
psychoguns13
Geb
Level 145
God Stats
2W - 0L
1,572 SR
Queue Stats
25W - 18L
1,539 Elo+
Party 1
Team Averages
Level 149
1,572 SR
1,598 Elo+

VS

Team Averages
Level 125
1,518 SR
1,524 Elo+
Ne Zha
Ne Zha
AedanAaron97
Ne Zha
Level 153
God Stats
1W - 1L
1,565 SR
Queue Stats
128W - 111L
1,502 Elo+
Solo
Vulcan
Vulcan
ITS GUCCIE
Vulcan
Level 160
God Stats
11W - 10L
1,620 SR
Queue Stats
870W - 821L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
PersonalJuJu576
Kumbhakarna
Level 63
God Stats
1W - 3L
1,369 SR
Queue Stats
210W - 221L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JoeDirté
Fenrir
15
7 / 6 / 9
11,516
768
15,072
13,308
8,094
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 2 / 7
10,757
717
13,957
7,115
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 13
11,452
763
8,352
15,730
14,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
4 / 3 / 4
10,352
690
11,735
13,444
13,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Vulcan
ITS GUCCIE
Vulcan
13
3 / 7 / 4
9,383
626
10,329
11,210
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
PersonalJuJu576
Kumbhakarna
13
3 / 6 / 5
10,035
669
5,306
20,960
16,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
16
Kills
10
10
Deaths
16
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
3
4
2
L
Vulcan
ITS GUCCIE
Vulcan
3
7
4
0.71
W
Fenrir
JoeDirté
Fenrir
7
6
9
1.92
L
Kumbhakarna
PersonalJuJu576
Kumbhakarna
3
6
5
0.92
W
6
2
7
4.75
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,381
Damage
27,370
36,153
Taken
45,614
25,887
Mitigated
33,733
6,354
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
11,735
3,711
441
3,613
13,444
13,497
740
7,367
5,747
647
41,166
L
Vulcan
ITS GUCCIE
Vulcan
10,329
5,482
0
462
11,210
4,198
0
3,385
7,695
24,641
0
W
Fenrir
JoeDirté
Fenrir
15,072
3,530
0
1,391
13,308
8,094
0
6,133
6,636
0
31,578
L
Kumbhakarna
PersonalJuJu576
Kumbhakarna
5,306
1,020
0
3,821
20,960
16,038
0
11,125
9,331
24,408
0
W
13,957
1,223
0
750
7,115
2,853
566
1,550
5,223
46,738
0
W
8,352
1,114
732
3,481
15,730
14,940
141
7,666
7,313
30,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,725
Gold Earned
29,770
167
Minions Killed
161
5
Camps Cleared
9
777,113
Distance Traveled
780,370
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,352
690
72
5
4
268,381
3
L
Vulcan
9,383
626
53
4
2
251,424
2
W
Fenrir
11,516
768
34
2
3
257,808
5
L
Kumbhakarna
10,035
669
36
2
3
260,565
1
W
Scylla
10,757
717
99
7
1
249,406
2
W
Geb
11,452
763
34
2
1
269,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role