Player Matchup

Chronos
Chronos
NaorCrusher10
Chronos
Level 28
God Stats
1W - 2L
1,267 SR
Queue Stats
20W - 15L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
Nerd100
Danzaburou
Level 20
God Stats
11W - 6L
1,571 SR
Queue Stats
25W - 22L
1,368 Elo+
Party 2
Thanatos
Thanatos
Onyx11
Thanatos
Level 28
God Stats
2W - 1L
1,646 SR
Queue Stats
16W - 15L
1,440 Elo+
Party 3
Ymir
Ymir
Schmaddor
Ymir
Level 22
God Stats
19W - 9L
1,601 SR
Queue Stats
31W - 25L
1,387 Elo+
Party 2
Bellona
Bellona
Shoyo_Sama101
Bellona
Level 27
God Stats
4W - 1L
1,739 SR
Queue Stats
73W - 72L
1,442 Elo+
Solo
Team Averages
Level 25
1,565 SR
1,423 Elo+

VS

Team Averages
Level 26
1,510 SR
1,420 Elo+
Neith
Neith
Diikeyrk
Neith
Level 21
God Stats
4W - 3L
1,522 SR
Queue Stats
43W - 40L
1,440 Elo+
Party 1
Horus
Horus
Malveric
Horus
Level 21
God Stats
23W - 19L
1,606 SR
Queue Stats
45W - 41L
1,448 Elo+
Party 1
Anhur
Anhur
ZZENBEN
Anhur
Level 29
God Stats
17W - 23L
1,448 SR
Queue Stats
33W - 37L
1,384 Elo+
Solo
Loki
Loki
grimz9
Loki
Level 29
God Stats
13W - 10L
1,473 SR
Queue Stats
58W - 64L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
гернальд
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 152L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
19 / 6 / 6
15,476
645
28,231
20,579
10,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Nerd100
Danzaburou
18
10 / 5 / 13
14,138
589
22,147
17,426
7,724
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Onyx11
Thanatos
17
6 / 11 / 8
12,080
503
10,668
18,815
5,936
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
16
4 / 4 / 18
12,425
518
11,154
25,237
29,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
17
2 / 6 / 10
11,924
497
12,180
21,349
19,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Diikeyrk
Neith
16
9 / 9 / 5
11,508
480
16,645
17,103
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Malveric
Horus
17
5 / 4 / 5
11,021
459
7,931
21,623
21,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
ZZENBEN
Anhur
18
5 / 11 / 6
12,169
507
13,966
20,637
7,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
grimz9
Loki
18
10 / 6 / 4
12,586
524
13,337
19,670
6,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 11 / 11
10,518
438
11,330
28,221
44,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
61
41
Kills
30
32
Deaths
41
55
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Neith
Diikeyrk
Neith
9
9
5
1.28
L
Horus
Malveric
Horus
5
4
5
1.88
W
Chronos
19
6
6
3.67
W
Danzaburou
Nerd100
Danzaburou
10
5
13
3.3
W
Thanatos
Onyx11
Thanatos
6
11
8
0.91
W
Ymir
4
4
18
3.25
W
Bellona
2
6
10
1.17
L
Anhur
ZZENBEN
Anhur
5
11
6
0.73
L
Loki
grimz9
Loki
10
6
4
2
L
1
11
11
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,380
Damage
63,209
103,406
Taken
107,254
72,305
Mitigated
87,353
40,481
Healing
18,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Diikeyrk
Neith
16,645
7,001
0
2,558
17,103
6,641
826
7,469
9,634
0
61,953
L
Horus
Malveric
Horus
7,931
1,844
640
3,116
21,623
21,573
220
6,989
14,634
9,548
32,073
W
Chronos
28,231
11,498
0
5,667
20,579
10,148
3,854
2,951
17,579
104,940
7,952
W
Danzaburou
Nerd100
Danzaburou
22,147
11,662
0
6,374
17,426
7,724
8,880
3,535
13,703
0
95,942
W
Thanatos
Onyx11
Thanatos
10,668
2,036
192
11,937
18,815
5,936
0
2,210
16,445
0
51,907
W
Ymir
11,154
2,399
0
9,173
25,237
29,142
617
5,192
19,729
35,128
0
W
Bellona
12,180
3,805
0
7,138
21,349
19,355
732
2,067
18,667
0
66,180
L
Anhur
ZZENBEN
Anhur
13,966
6,007
0
3,616
20,637
7,374
0
6,515
14,122
0
75,643
L
Loki
grimz9
Loki
13,337
5,177
81
5,861
19,670
6,789
2,502
5,039
14,631
0
75,888
L
11,330
2,347
0
2,837
28,221
44,976
217
11,060
17,161
33,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,043
Gold Earned
57,802
512
Minions Killed
444
0
Camps Cleared
0
2,208,655
Distance Traveled
2,014,644
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,508
480
100
4
0
376,888
0
L
Horus
11,021
459
73
3
0
430,546
0
W
Chronos
15,476
645
135
6
0
481,227
0
W
Danzaburou
14,138
589
135
6
0
415,628
1
W
Thanatos
12,080
503
72
3
0
453,586
4
W
Ymir
12,425
518
42
2
0
457,122
2
W
Bellona
11,924
497
128
5
0
401,092
4
L
Anhur
12,169
507
111
5
0
375,621
3
L
Loki
12,586
524
131
5
0
432,241
3
L
Kuzenbo
10,518
438
29
1
0
399,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role