Player Matchup

Ymir
Ymir
Atomixxx89
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,157 Elo+
Party 2
Achilles
Achilles
BorsukMonster
Achilles
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,174 Elo+
Solo
Susano
Susano
BriiiGus
Susano
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
D_KaaY_
Kukulkan
Level 99
God Stats
1W - 2L
1,583 SR
Queue Stats
16W - 11L
1,314 Elo+
Party 2
Medusa
Medusa
NoisyBoy229
Medusa
Level 59
God Stats
2W - 0L
1,809 SR
Queue Stats
6W - 5L
1,375 Elo+
Party 2
Team Averages
Level 35
1,578 SR
1,304 Elo+

VS

Team Averages
Level 26
1,456 SR
1,305 Elo+
Sol
Sol
AmoonKaan
Sol
Level 28
God Stats
3W - 8L
1,403 SR
Queue Stats
30W - 50L
1,321 Elo+
Party 1
Ra
Ra
Diffo
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,273 Elo+
Solo
Zeus
Zeus
Dradyr
Zeus
Level 26
God Stats
24W - 22L
1,490 SR
Queue Stats
56W - 78L
1,271 Elo+
Solo
Nemesis
Nemesis
Sttiftt
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,418 Elo+
Party 1
Neith
Neith
TRATORS123
Neith
Level 45
God Stats
2W - 4L
1,387 SR
Queue Stats
6W - 12L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,303
554
4,376
14,467
12,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
BorsukMonster
Achilles
13
3 / 4 / 5
7,776
518
2,765
12,021
7,708
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
BriiiGus
Susano
17
14 / 1 / 5
10,776
718
10,586
13,626
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
D_KaaY_
Kukulkan
14
5 / 2 / 5
8,450
563
6,987
8,107
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
15
5 / 3 / 6
9,267
618
9,123
9,688
3,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,139
543
11,596
11,511
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ra
11
0 / 10 / 1
7,163
478
5,524
10,763
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Dradyr
Zeus
8
3 / 5 / 2
6,427
428
4,704
5,168
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Sttiftt
Nemesis
11
2 / 4 / 0
7,025
468
7,214
11,896
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
12
4 / 7 / 3
8,191
546
8,709
11,351
3,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
28
Kills
11
12
Deaths
30
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
1
2
5
1.75
W
Achilles
BorsukMonster
Achilles
3
4
5
1.38
W
Susano
BriiiGus
Susano
14
1
5
16.5
W
Kukulkan
D_KaaY_
Kukulkan
5
2
5
3.75
L
Ra
0
10
1
0.05
L
Zeus
Dradyr
Zeus
3
5
2
0.8
W
Medusa
5
3
6
2.67
L
Nemesis
Sttiftt
Nemesis
2
4
0
0.5
L
Neith
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,837
Damage
37,747
57,909
Taken
50,689
32,140
Mitigated
15,403
12,648
Healing
10,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,596
5,486
0
5,807
11,511
3,953
836
2,989
8,522
50,208
8,322
W
4,376
870
0
106
14,467
12,960
155
6,420
8,047
29,611
0
W
Achilles
BorsukMonster
Achilles
2,765
611
0
234
12,021
7,708
946
3,087
8,928
0
25,605
W
Susano
BriiiGus
Susano
10,586
3,198
0
7,017
13,626
5,466
0
4,467
9,107
0
59,869
W
Kukulkan
D_KaaY_
Kukulkan
6,987
313
0
764
8,107
2,893
774
4,168
3,641
44,900
0
L
Ra
5,524
731
60
788
10,763
3,121
528
5,169
5,594
34,098
0
L
Zeus
Dradyr
Zeus
4,704
1,006
0
552
5,168
977
351
0
5,168
18,195
0
W
Medusa
9,123
4,096
0
4,527
9,688
3,113
5,372
1,448
8,240
0
59,327
L
Nemesis
Sttiftt
Nemesis
7,214
2,703
0
2,354
11,896
4,062
364
2,951
8,945
0
36,563
L
Neith
8,709
4,127
0
1,043
11,351
3,290
594
254
11,097
0
40,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
36,945
389
Minions Killed
365
0
Camps Cleared
0
1,439,155
Distance Traveled
1,273,669
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,139
543
125
8
0
274,409
1
W
Ymir
8,303
554
52
3
0
247,564
0
W
Achilles
7,776
518
47
3
0
278,437
0
W
Susano
10,776
718
112
7
0
325,975
5
W
Kukulkan
8,450
563
82
5
0
287,867
1
L
Ra
7,163
478
79
5
0
276,779
2
L
Zeus
6,427
428
37
2
0
183,798
0
W
Medusa
9,267
618
96
6
0
299,312
3
L
Nemesis
7,025
468
64
4
0
311,915
1
L
Neith
8,191
546
60
4
0
226,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role