Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ArthasW
Yemoja
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,619 Elo+
Solo
Fenrir
Fenrir
Beepeedee
Fenrir
Level 146
God Stats
0W - 2L
1,285 SR
Queue Stats
183W - 192L
1,568 Elo+
Solo
Danzaburou
Danzaburou
Gokuji
Danzaburou
Level 129
God Stats
4W - 2L
1,583 SR
Queue Stats
171W - 151L
1,567 Elo+
Solo
Cabrakan
Cabrakan
JustYellow
Cabrakan
Level 158
God Stats
4W - 7L
1,386 SR
Queue Stats
797W - 847L
1,586 Elo+
Solo
Team Averages
Level 139
1,451 SR
1,568 Elo+

VS

Team Averages
Level 159
1,720 SR
1,573 Elo+
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ComingNose
Bacchus
Level 158
God Stats
3W - 1L
1,755 SR
Queue Stats
114W - 125L
1,579 Elo+
Solo
Yemoja
Yemoja
Gamestyle
Yemoja
Level 159
God Stats
21W - 8L
1,850 SR
Queue Stats
966W - 574L
1,610 Elo+
Solo
Sol
Sol
Shimraz
Sol
Level 160
God Stats
26W - 10L
1,733 SR
Queue Stats
871W - 891L
1,550 Elo+
Solo
Cliodhna
Cliodhna
Towb
Cliodhna
Level 159
God Stats
1W - 1L
1,760 SR
Queue Stats
158W - 136L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
2 / 7 / 4
9,207
708
17,168
17,758
8,525
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
ArthasW
Yemoja
15
1 / 3 / 6
9,351
719
4,164
15,871
14,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Beepeedee
Fenrir
15
2 / 5 / 7
9,155
704
10,399
19,224
17,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Gokuji
Danzaburou
17
2 / 3 / 6
10,120
778
22,065
14,731
8,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
JustYellow
Cabrakan
16
2 / 7 / 6
10,128
779
10,545
23,225
35,331
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
2 / 3 / 17
10,659
820
8,054
23,420
23,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
ComingNose
Bacchus
15
4 / 2 / 15
10,004
770
12,293
17,342
25,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
Gamestyle
Yemoja
16
0 / 2 / 17
9,375
721
4,418
15,953
22,724
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sol
19
8 / 2 / 15
11,505
885
23,893
17,521
8,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Towb
Cliodhna
18
11 / 1 / 13
11,284
868
31,640
14,271
8,411
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
102
9
Kills
25
25
Deaths
10
29
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
7
4
0.57
W
Athena
 
Athena
2
3
17
3.5
L
Yemoja
ArthasW
Yemoja
1
3
6
1.33
L
Fenrir
Beepeedee
Fenrir
2
5
7
1.1
W
Bacchus
ComingNose
Bacchus
4
2
15
5.75
W
Yemoja
Gamestyle
Yemoja
0
2
17
4.25
L
Danzaburou
Gokuji
Danzaburou
2
3
6
1.67
L
Cabrakan
JustYellow
Cabrakan
2
7
6
0.71
W
Sol
8
2
15
7.75
W
Cliodhna
Towb
Cliodhna
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,341
Damage
80,298
90,809
Taken
88,507
84,147
Mitigated
89,038
30,678
Healing
43,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
17,168
7,334
1,337
1,620
17,758
8,525
704
9,068
8,494
0
30,628
W
Athena
 
Athena
8,054
3,010
1,581
3,681
23,420
23,643
605
3,655
19,173
16,408
0
L
Yemoja
ArthasW
Yemoja
4,164
813
12,299
3,261
15,871
14,458
294
8,344
7,229
9,268
0
L
Fenrir
Beepeedee
Fenrir
10,399
2,020
906
2,260
19,224
17,412
90
8,165
10,574
0
14,578
W
Bacchus
ComingNose
Bacchus
12,293
647
2,967
3,518
17,342
25,388
636
2,139
14,373
19,123
0
W
Yemoja
Gamestyle
Yemoja
4,418
1,820
17,066
3,953
15,953
22,724
731
2,688
12,843
10,615
0
L
Danzaburou
Gokuji
Danzaburou
22,065
9,388
863
3,220
14,731
8,421
798
10,483
4,017
0
48,187
L
Cabrakan
JustYellow
Cabrakan
10,545
1,225
2,186
2,726
23,225
35,331
208
11,081
11,837
16,734
0
W
Sol
23,893
7,869
0
4,391
17,521
8,872
2,306
3,429
13,710
54,622
0
W
Cliodhna
Towb
Cliodhna
31,640
3,331
1,103
4,997
14,271
8,411
805
2,798
10,977
0
45,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,961
Gold Earned
52,827
122
Minions Killed
155
0
Camps Cleared
0
1,145,666
Distance Traveled
1,321,055
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,207
708
26
2
0
195,703
1
W
Athena
10,659
820
17
1
0
261,737
1
L
Yemoja
9,351
719
12
1
0
238,142
1
L
Fenrir
9,155
704
9
1
0
261,809
0
W
Bacchus
10,004
770
9
1
0
253,894
3
W
Yemoja
9,375
721
15
1
0
230,782
4
L
Danzaburou
10,120
778
69
5
0
235,024
2
L
Cabrakan
10,128
779
6
0
0
214,988
2
W
Sol
11,505
885
88
7
0
257,512
1
W
Cliodhna
11,284
868
26
2
0
317,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role