Player Matchup

Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DarthCraan
Medusa
Level 89
God Stats
2W - 2L
1,307 SR
Queue Stats
63W - 54L
1,504 Elo+
Solo
Bastet
Bastet
Oo-Cry-Tik-oO
Bastet
Level 141
God Stats
55W - 30L
1,623 SR
Queue Stats
249W - 189L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Rouge_Joker
Sun Wukong
Level 141
God Stats
18W - 18L
1,637 SR
Queue Stats
378W - 375L
1,479 Elo+
Solo
Team Averages
Level 124
1,513 SR
1,507 Elo+

VS

Team Averages
Level 111
1,549 SR
1,533 Elo+
Skadi
Skadi
Knightmare_Omen4
Skadi
Level 158
God Stats
3W - 8L
1,448 SR
Queue Stats
686W - 644L
1,573 Elo+
Solo
Nemesis
Nemesis
MadDog_Majima_
Nemesis
Level 89
God Stats
6W - 3L
1,721 SR
Queue Stats
293W - 266L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
NewKoopa
Gilgamesh
Level 89
God Stats
2W - 6L
1,482 SR
Queue Stats
427W - 418L
1,506 Elo+
Solo
Ymir
Ymir
Rukhia_
Ymir
Level 120
God Stats
3W - 9L
1,593 SR
Queue Stats
312W - 268L
1,531 Elo+
Solo
Chronos
Chronos
blackeon1
Chronos
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
659W - 582L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 0 / 3
6,819
568
7,329
5,468
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
 
Cerberus
11
1 / 1 / 5
6,369
531
4,863
8,324
3,174
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
DarthCraan
Medusa
13
3 / 2 / 2
7,969
664
5,542
6,420
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 1 / 3
7,505
625
8,689
7,967
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Rouge_Joker
Sun Wukong
12
1 / 1 / 4
7,329
611
6,859
10,595
5,810
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,196
516
7,781
8,466
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 2
6,645
554
4,962
9,617
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
NewKoopa
Gilgamesh
10
1 / 4 / 2
5,959
497
4,509
9,798
5,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
Rukhia_
Ymir
8
0 / 3 / 1
5,252
438
2,547
11,379
4,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
blackeon1
Chronos
10
1 / 2 / 1
6,122
510
1,520
5,842
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
5
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
3
4.5
W
Cerberus
 
Cerberus
1
1
5
3.5
W
Medusa
DarthCraan
Medusa
3
2
2
2
L
1
3
0
0.33
L
2
3
2
1
L
Gilgamesh
NewKoopa
Gilgamesh
1
4
2
0.5
W
7
1
3
8.5
W
Sun Wukong
Rouge_Joker
Sun Wukong
1
1
4
3
L
Ymir
Rukhia_
Ymir
0
3
1
0.17
L
Chronos
blackeon1
Chronos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,282
Damage
21,319
38,774
Taken
45,102
14,494
Mitigated
16,320
16,160
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,329
1,173
0
2,669
5,468
1,336
608
527
4,901
32,951
0
W
Cerberus
 
Cerberus
4,863
701
0
3,535
8,324
3,174
0
1,521
6,803
26,472
0
W
Medusa
DarthCraan
Medusa
5,542
1,796
0
2,000
6,420
2,020
552
1,087
5,294
0
56,833
L
7,781
3,432
0
3,092
8,466
1,900
0
5,246
2,941
0
36,401
L
4,962
2,121
0
3,947
9,617
2,662
0
58
9,559
0
34,857
L
Gilgamesh
NewKoopa
Gilgamesh
4,509
882
0
2,498
9,798
5,128
0
1,968
7,786
4,183
15,140
W
8,689
1,875
0
4,594
7,967
2,154
0
425
7,477
0
46,272
W
Sun Wukong
Rouge_Joker
Sun Wukong
6,859
926
0
3,362
10,595
5,810
0
990
9,131
4,916
35,588
L
Ymir
Rukhia_
Ymir
2,547
778
121
2,976
11,379
4,404
0
5,015
6,039
19,026
0
L
Chronos
blackeon1
Chronos
1,520
447
0
1,694
5,842
2,226
0
84
5,758
21,801
2,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
30,174
410
Minions Killed
283
0
Camps Cleared
0
1,273,043
Distance Traveled
1,118,812
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,819
568
72
6
0
238,611
3
W
Cerberus
6,369
531
64
5
0
245,551
4
W
Medusa
7,969
664
106
9
0
235,001
3
L
Skadi
6,196
516
75
6
0
213,924
1
L
Nemesis
6,645
554
72
6
0
257,238
1
L
Gilgamesh
5,959
497
42
4
0
227,013
2
W
Bastet
7,505
625
75
6
0
304,509
0
W
Sun Wukong
7,329
611
93
8
0
249,371
4
L
Ymir
5,252
438
36
3
0
218,093
3
L
Chronos
6,122
510
58
5
0
202,544
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role