Player Matchup

Ra
Ra
CHEMICALpain12
Ra
Level 67
God Stats
1W - 2L
1,627 SR
Queue Stats
43W - 48L
1,481 Elo+
Party 1
Artemis
Artemis
EmperorJay98
Artemis
Level 123
God Stats
14W - 6L
1,593 SR
Queue Stats
212W - 163L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
ifriday25
Gilgamesh
Level 38
God Stats
19W - 4L
1,680 SR
Queue Stats
57W - 32L
1,565 Elo+
Party 1
Team Averages
Level 76
1,634 SR
1,542 Elo+

VS

Team Averages
Level 42
1,600 SR
1,586 Elo+
Neith
Neith
Kel9631
Neith
Level 107
God Stats
2W - 1L
1,717 SR
Queue Stats
3W - 2L
1,417 Elo+
Solo
Da Ji
Da Ji
Mayenberger
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Typhoon1101
Tiamat
Level 15
God Stats
12W - 5L
1,582 SR
Queue Stats
285W - 78L
1,841 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 11
10,464
747
3,067
9,348
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
EmperorJay98
Artemis
15
12 / 3 / 8
12,203
872
16,290
13,187
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
ifriday25
Gilgamesh
15
5 / 4 / 10
10,861
776
7,895
17,656
10,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kel9631
Neith
14
3 / 9 / 7
9,659
690
7,222
13,169
3,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 8 / 3
7,421
530
2,313
7,193
1,582
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
15
9 / 4 / 2
10,837
774
22,077
11,676
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
21
Kills
12
12
Deaths
21
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
W
Artemis
EmperorJay98
Artemis
12
3
8
5.33
L
Neith
Kel9631
Neith
3
9
7
0.72
L
0
8
3
0.19
L
Tiamat
9
4
2
2.5
W
Gilgamesh
ifriday25
Gilgamesh
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,252
Damage
31,612
40,191
Taken
32,038
16,967
Mitigated
12,689
12,575
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,067
198
997
2,663
9,348
2,854
0
6,386
2,445
26,177
0
W
Artemis
EmperorJay98
Artemis
16,290
6,970
0
2,855
13,187
3,987
1,322
8,495
4,296
0
55,336
L
Neith
Kel9631
Neith
7,222
2,752
53
1,784
13,169
3,178
120
434
12,597
0
22,099
L
2,313
560
0
110
7,193
1,582
84
1,100
5,915
0
6,608
L
Tiamat
22,077
3,045
0
3,613
11,676
7,929
0
1,328
10,187
53,535
0
W
Gilgamesh
ifriday25
Gilgamesh
7,895
2,241
0
6,060
17,656
10,126
654
6,581
10,629
0
23,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
27,917
162
Minions Killed
132
4
Camps Cleared
7
758,563
Distance Traveled
566,592
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,464
747
57
4
0
233,967
0
W
Artemis
12,203
872
70
5
3
246,303
1
L
Neith
9,659
690
41
3
0
204,153
8
L
Da Ji
7,421
530
14
1
0
125,739
0
L
Tiamat
10,837
774
77
6
7
236,700
2
W
Gilgamesh
10,861
776
35
3
1
278,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role