Player Matchup

Izanami
Izanami
InTerFazZe
Izanami
Level 160
God Stats
1W - 4L
1,677 SR
Queue Stats
423W - 380L
1,583 Elo+
Party 2
Ares
Ares
Masonite8696
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
pharmafreak69
Ra
Level 7
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 57
1,585 SR
1,528 Elo+

VS

Team Averages
Level 66
1,483 SR
1,484 Elo+
Apollo
Apollo
Creamcorn1337
Apollo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 140L
1,461 Elo+
Solo
Odin
Odin
Dxvilmaycry
Odin
Level 11
God Stats
3W - 3L
1,500 SR
Queue Stats
346W - 294L
1,346 Elo+
Party 1
Ganesha
Ganesha
JC6596
Ganesha
Level 158
God Stats
8W - 7L
1,448 SR
Queue Stats
475W - 292L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
InTerFazZe
Izanami
10
1 / 5 / 0
6,016
752
5,069
7,108
2,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 3 / 1
5,148
644
63
3,260
1,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 2
5,418
677
1,716
2,929
747
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 3
8,040
1,005
4,173
4,715
1,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
3 / 1 / 4
6,749
844
274
3,246
2,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
JC6596
Ganesha
11
0 / 1 / 11
6,725
841
6,568
5,666
3,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
W
3
1
4
5
L
Izanami
InTerFazZe
Izanami
1
5
0
0.2
W
Ganesha
JC6596
Ganesha
0
1
11
5.5
L
0
3
1
0.17
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,848
Damage
11,015
13,297
Taken
13,627
5,434
Mitigated
6,972
1,293
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,173
2,228
0
1,810
4,715
1,443
1,510
546
4,169
0
36,740
W
274
97
0
301
3,246
2,138
208
654
2,592
0
1,178
L
Izanami
InTerFazZe
Izanami
5,069
2,344
0
624
7,108
2,886
0
3,267
3,841
0
31,688
W
Ganesha
JC6596
Ganesha
6,568
317
0
1,378
5,666
3,391
631
907
4,759
22,944
0
L
63
0
0
104
3,260
1,801
0
1,544
1,685
499
0
L
1,716
202
283
282
2,929
747
0
1,966
927
4,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,582
Gold Earned
21,514
75
Minions Killed
104
4
Camps Cleared
4
281,884
Distance Traveled
430,788
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,040
1,005
82
10
3
156,306
2
W
Odin
6,749
844
15
2
0
110,900
0
L
Izanami
6,016
752
68
9
4
125,835
3
W
Ganesha
6,725
841
7
1
1
163,582
3
L
Ares
5,148
644
0
0
0
72,144
0
L
Ra
5,418
677
7
1
0
83,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role