Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
LXLfg
Ymir
Level 29
God Stats
2W - 5L
1,138 SR
Queue Stats
8W - 24L
1,164 Elo+
Party 1
Pele
Pele
x3-7g
Pele
Level 53
God Stats
1W - 0L
1,151 SR
Queue Stats
13W - 28L
1,245 Elo+
Party 1
Team Averages
Level 49
1,263 SR
1,303 Elo+

VS

Team Averages
Level 31
1,426 SR
1,483 Elo+
Kali
Kali
Brucebenx
Kali
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,365 Elo+
Solo
Raijin
Raijin
Solo-_-Leveling_
Raijin
Level 38
God Stats
1W - 2L
1,277 SR
Queue Stats
21W - 29L
1,444 Elo+
Party 2
Hercules
Hercules
bilzSF
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 3 / 3
9,875
705
8,438
8,538
4,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
LXLfg
Ymir
14
1 / 2 / 12
9,730
695
5,395
11,359
7,932
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pele
x3-7g
Pele
15
8 / 3 / 4
10,996
785
17,155
9,778
4,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
3 / 6 / 5
8,979
641
6,229
13,685
4,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 5 / 3
8,895
635
8,401
12,947
3,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
bilzSF
Hercules
12
1 / 4 / 6
8,467
605
3,879
12,423
7,654
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
15
Kills
8
8
Deaths
15
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
3
3
2.5
L
Kali
3
6
5
0.92
W
Ymir
LXLfg
Ymir
1
2
12
3.5
L
4
5
3
1.1
L
Hercules
bilzSF
Hercules
1
4
6
1
W
Pele
x3-7g
Pele
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,988
Damage
18,509
29,675
Taken
39,055
16,497
Mitigated
14,931
8,712
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,438
600
0
2,712
8,538
4,546
294
2,446
6,092
22,183
0
L
Kali
6,229
1,553
0
3,600
13,685
4,032
0
3,999
9,519
0
24,183
W
Ymir
LXLfg
Ymir
5,395
922
655
3,104
11,359
7,932
396
3,913
7,446
15,649
0
L
8,401
888
308
1,566
12,947
3,245
0
4,778
7,857
30,484
0
L
Hercules
bilzSF
Hercules
3,879
1,140
690
2,310
12,423
7,654
0
4,829
7,247
571
12,983
W
Pele
x3-7g
Pele
17,155
3,923
330
1,911
9,778
4,019
1,637
2,988
6,790
0
49,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,601
Gold Earned
26,341
119
Minions Killed
109
5
Camps Cleared
6
775,085
Distance Traveled
657,551
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,875
705
35
3
2
245,890
1
L
Kali
8,979
641
38
3
4
219,127
1
W
Ymir
9,730
695
16
1
0
256,283
0
L
Raijin
8,895
635
47
3
1
213,170
0
L
Hercules
8,467
605
24
2
1
225,254
0
W
Pele
10,996
785
68
5
3
272,912
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role