Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Lchingon
Thor
Level 31
God Stats
3W - 0L
1,605 SR
Queue Stats
68W - 41L
1,594 Elo+
Party 1
Anubis
Anubis
Thedestroyer026
Anubis
Level 147
God Stats
33W - 28L
1,558 SR
Queue Stats
113W - 125L
1,519 Elo+
Solo
Team Averages
Level 117
1,533 SR
1,523 Elo+

VS

Team Averages
Level 67
1,624 SR
1,529 Elo+
Poseidon
Poseidon
DuckFlare
Poseidon
Level 44
God Stats
4W - 1L
1,956 SR
Queue Stats
176W - 192L
1,448 Elo+
Solo
Jing Wei
Jing Wei
EVforce
Jing Wei
Level 126
God Stats
7W - 9L
1,515 SR
Queue Stats
416W - 432L
1,469 Elo+
Party 2
Loki
Loki
Møod
Loki
Level 39
God Stats
12W - 6L
1,832 SR
Queue Stats
147W - 93L
1,600 Elo+
Solo
Aphrodite
Aphrodite
Yoinh
Aphrodite
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,684 Elo+
Solo
Ymir
Ymir
everygistortion_
Ymir
Level 81
God Stats
2W - 7L
1,317 SR
Queue Stats
461W - 477L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 0
8,432
562
8,737
4,274
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
14
5 / 1 / 3
8,317
554
7,400
9,741
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
 
Sol
13
1 / 0 / 1
7,354
490
3,128
5,858
1,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
13
3 / 4 / 4
7,662
511
4,384
11,173
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 3
6,394
426
2,348
5,761
2,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DuckFlare
Poseidon
14
1 / 3 / 1
7,668
511
5,363
6,963
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
EVforce
Jing Wei
12
0 / 0 / 1
6,633
442
3,168
7,092
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Møod
Loki
14
3 / 2 / 1
7,820
521
6,608
7,757
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Yoinh
Aphrodite
11
1 / 5 / 1
6,731
449
1,343
8,229
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 2 / 1
6,395
426
794
9,961
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
5
6
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
0
2
W
Achilles
 
Achilles
5
1
3
6.5
W
Sol
 
Sol
1
0
1
1.5
L
Poseidon
DuckFlare
Poseidon
1
3
1
0.5
L
Jing Wei
EVforce
Jing Wei
0
0
1
0.5
W
Thor
3
4
4
1.25
L
Loki
Møod
Loki
3
2
1
1.75
W
1
1
3
2.5
L
Aphrodite
Yoinh
Aphrodite
1
5
1
0.3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
17,276
36,807
Taken
40,002
14,898
Mitigated
14,224
15,840
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,737
921
70
1,718
4,274
1,089
252
284
3,990
66,657
0
W
Achilles
 
Achilles
7,400
1,832
0
4,089
9,741
5,773
253
1,740
8,001
0
30,958
W
Sol
 
Sol
3,128
1,034
0
4,161
5,858
1,879
388
2,686
3,172
42,793
0
L
Poseidon
DuckFlare
Poseidon
5,363
1,085
0
2,041
6,963
1,970
0
2,083
4,803
55,690
0
L
Jing Wei
EVforce
Jing Wei
3,168
1,656
0
2,829
7,092
2,072
0
4,220
2,570
0
49,149
W
Thor
4,384
1,090
0
2,860
11,173
3,782
0
2,067
9,106
0
44,251
L
Loki
Møod
Loki
6,608
1,501
0
3,858
7,757
2,224
0
1,347
6,230
0
58,886
W
2,348
166
0
2,942
5,761
2,375
438
723
5,038
35,599
0
L
Aphrodite
Yoinh
Aphrodite
1,343
62
324
3,654
8,229
2,045
0
464
7,395
22,578
0
L
794
146
0
2,250
9,961
5,913
0
5,737
3,847
23,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,159
Gold Earned
35,247
441
Minions Killed
410
0
Camps Cleared
0
1,437,536
Distance Traveled
1,476,371
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,432
562
153
10
0
273,140
8
W
Achilles
8,317
554
60
4
0
290,938
4
W
Sol
7,354
490
91
6
0
300,855
10
L
Poseidon
7,668
511
101
7
0
282,387
5
L
Jing Wei
6,633
442
100
7
0
291,021
6
W
Thor
7,662
511
92
6
0
292,474
4
L
Loki
7,820
521
119
8
0
346,723
2
W
Anubis
6,394
426
45
3
0
280,129
2
L
Aphrodite
6,731
449
54
4
0
271,754
3
L
Ymir
6,395
426
36
2
0
284,486
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role