Player Matchup

Merlin
Merlin
ClaFire604
Merlin
Level 29
God Stats
3W - 2L
1,692 SR
Queue Stats
44W - 54L
1,336 Elo+
Party 1
Bellona
Bellona
GDRK_-Bot-_-Yt
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,366 Elo+
Party 1
Medusa
Medusa
Garfield629650
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 29L
1,651 Elo+
Solo
Geb
Geb
Martiin995
Geb
Level 14
God Stats
1W - 4L
1,196 SR
Queue Stats
9W - 15L
1,171 Elo+
Solo
Fenrir
Fenrir
REAL_Bidoof
Fenrir
Level 29
God Stats
10W - 2L
1,769 SR
Queue Stats
101W - 98L
1,445 Elo+
Solo
Team Averages
Level 20
1,531 SR
1,394 Elo+

VS

Team Averages
Level 13
1,543 SR
1,391 Elo+
Nu Wa
Nu Wa
AkumaIsekia
Nu Wa
Level 26
God Stats
8W - 7L
1,513 SR
Queue Stats
53W - 54L
1,544 Elo+
Solo
Neith
Neith
GroundTag571914
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,110 Elo+
Solo
Bellona
Bellona
Monkey1613745
Bellona
Level 13
God Stats
2W - 2L
1,622 SR
Queue Stats
21W - 26L
1,363 Elo+
Solo
Da Ji
Da Ji
aragorne-111
Da Ji
Level 18
God Stats
1W - 2L
1,582 SR
Queue Stats
29W - 35L
1,436 Elo+
Solo
Cthulhu
Cthulhu
lnterlude__
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ClaFire604
Merlin
19
6 / 0 / 17
12,462
1,133
13,043
6,266
2,428
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
2 / 4 / 24
12,275
1,116
11,855
20,994
18,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
19 / 2 / 10
15,134
1,376
38,720
14,714
6,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 1 / 17
13,116
1,192
11,962
12,723
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
18
7 / 5 / 13
11,463
1,042
13,362
16,782
13,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

255

VS

Team 2 Tickets

21

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 5
10,908
992
16,056
14,396
5,003
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 13 / 5
10,161
924
9,197
19,576
8,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
17
0 / 7 / 7
9,994
909
12,112
21,536
18,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
7 / 6 / 5
12,340
1,122
14,368
16,277
10,365
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
lnterlude__
Cthulhu
17
3 / 6 / 3
11,166
1,015
10,303
26,060
29,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
37
39
Kills
12
12
Deaths
39
81
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Merlin
ClaFire604
Merlin
6
0
17
14.5
W
2
4
24
3.5
W
19
2
10
12
L
0
13
5
0.19
W
5
1
17
13.5
L
Bellona
0
7
7
0.5
W
Fenrir
7
5
13
2.7
L
7
6
5
1.58
L
Cthulhu
lnterlude__
Cthulhu
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,942
Damage
62,036
71,479
Taken
97,845
55,195
Mitigated
71,159
14,319
Healing
8,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,056
4,030
0
0
14,396
5,003
0
3,486
10,910
42,110
0
W
Merlin
ClaFire604
Merlin
13,043
1,175
87
1,577
6,266
2,428
0
3,325
2,800
45,697
0
W
11,855
6,143
2,834
2,762
20,994
18,584
0
7,385
12,787
0
23,682
W
38,720
19,868
0
3,544
14,714
6,220
0
5,729
8,304
0
64,481
L
9,197
3,895
0
1,059
19,576
8,411
0
3,591
15,553
0
18,920
W
11,962
732
0
1,625
12,723
14,063
0
5,536
6,674
33,822
0
L
Bellona
12,112
1,992
183
1,455
21,536
18,327
0
5,338
14,735
3,852
17,077
W
Fenrir
13,362
5,104
44
1,846
16,782
13,900
0
5,443
11,010
0
23,438
L
14,368
3,547
0
570
16,277
10,365
0
3,759
12,518
0
29,941
L
Cthulhu
lnterlude__
Cthulhu
10,303
88
0
5,024
26,060
29,053
0
8,831
17,229
25,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,450
Gold Earned
54,569
213
Minions Killed
163
8
Camps Cleared
7
1,154,496
Distance Traveled
1,014,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,908
992
63
6
4
192,544
0
W
Merlin
12,462
1,133
90
8
1
224,570
0
W
Bellona
12,275
1,116
20
2
1
247,916
0
W
Medusa
15,134
1,376
49
4
5
220,768
0
L
Neith
10,161
924
14
1
1
154,007
0
W
Geb
13,116
1,192
36
3
0
259,124
0
L
Bellona
9,994
909
18
2
0
197,229
0
W
Fenrir
11,463
1,042
18
2
1
202,118
0
L
Da Ji
12,340
1,122
30
3
0
229,571
0
L
Cthulhu
11,166
1,015
38
3
2
241,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role