Player Matchup

Fenrir
Fenrir
DivadVC
Fenrir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 25L
1,782 Elo+
Party 1
Jing Wei
Jing Wei
TboKamp01
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 25L
1,678 Elo+
Party 1
Hades
Hades
zzohairr
Hades
Level 27
God Stats
31W - 18L
1,624 SR
Queue Stats
166W - 126L
1,599 Elo+
Party 1
Team Averages
Level 20
1,541 SR
1,687 Elo+

VS

Team Averages
Level 76
1,546 SR
1,376 Elo+
Izanami
Izanami
BambinoObama
Izanami
Level 95
God Stats
2W - 5L
1,576 SR
Queue Stats
84W - 131L
1,400 Elo+
Party 2
Sol
Sol
MaxLambda
Sol
Level 17
God Stats
5W - 5L
1,521 SR
Queue Stats
19W - 37L
1,283 Elo+
Party 2
Geb
Geb
cezaryBOR
Geb
Level 115
God Stats
10W - 13L
1,541 SR
Queue Stats
232W - 256L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DivadVC
Fenrir
12
7 / 1 / 7
8,243
824
8,069
8,781
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
TboKamp01
Jing Wei
12
5 / 2 / 9
8,241
824
10,754
4,874
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
zzohairr
Hades
11
2 / 0 / 9
7,312
731
6,628
8,433
8,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BambinoObama
Izanami
10
2 / 4 / 1
6,753
675
7,877
7,307
2,067
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 2
6,416
642
4,306
7,822
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 5 / 3
6,624
662
4,949
14,117
10,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
3
3
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
BambinoObama
Izanami
2
4
1
0.63
W
Fenrir
DivadVC
Fenrir
7
1
7
10.5
L
1
5
2
0.4
W
Jing Wei
TboKamp01
Jing Wei
5
2
9
4.75
L
0
5
3
0.3
W
Hades
zzohairr
Hades
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,451
Damage
17,132
22,088
Taken
29,246
16,066
Mitigated
15,332
3,561
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BambinoObama
Izanami
7,877
4,265
0
490
7,307
2,067
0
1,641
5,380
0
27,829
W
Fenrir
DivadVC
Fenrir
8,069
1,532
0
1,278
8,781
6,032
398
3,171
5,610
3,011
14,464
L
4,306
1,013
0
1,506
7,822
2,737
0
2,702
4,938
9,358
812
W
Jing Wei
TboKamp01
Jing Wei
10,754
7,708
0
468
4,874
1,620
1,863
2,099
2,775
0
25,114
L
4,949
583
552
2,451
14,117
10,528
0
3,640
9,896
11,270
0
W
Hades
zzohairr
Hades
6,628
119
67
1,748
8,433
8,414
120
4,232
4,201
20,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,796
Gold Earned
19,793
81
Minions Killed
73
6
Camps Cleared
3
577,653
Distance Traveled
509,518
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,753
675
47
5
1
149,380
2
W
Fenrir
8,243
824
23
2
2
201,911
1
L
Sol
6,416
642
18
2
2
172,745
1
W
Jing Wei
8,241
824
27
3
0
193,924
0
L
Geb
6,624
662
8
1
0
187,393
1
W
Hades
7,312
731
31
3
4
181,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role