Player Matchup

Chaac
Chaac
 
Chaac
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Terra
Terra
A3G1SB4N3
Terra
Level 25
God Stats
2W - 1L
1,300 SR
Queue Stats
52W - 21L
1,755 Elo+
Party 2
Nemesis
Nemesis
Jistu
Nemesis
Level 42
God Stats
5W - 1L
1,874 SR
Queue Stats
265W - 168L
1,675 Elo+
Solo
Chronos
Chronos
KingButler123
Chronos
Level 155
God Stats
27W - 33L
1,732 SR
Queue Stats
486W - 474L
1,652 Elo+
Party 2
Olorun
Olorun
Sensitive6od
Olorun
Level 126
God Stats
2W - 1L
1,367 SR
Queue Stats
243W - 225L
1,507 Elo+
Party 4
Team Averages
Level 100
1,555 SR
1,618 Elo+

VS

Team Averages
Level 77
1,459 SR
1,611 Elo+
Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
DrugDealingPuma
Nemesis
Level 31
God Stats
0W - 2L
1,381 SR
Queue Stats
216W - 157L
1,668 Elo+
Party 1
Merlin
Merlin
Duostin
Merlin
Level 144
God Stats
2W - 4L
1,482 SR
Queue Stats
180W - 158L
1,627 Elo+
Party 1
King Arthur
King Arthur
MonumentXIV
King Arthur
Level 125
God Stats
7W - 5L
1,238 SR
Queue Stats
616W - 542L
1,652 Elo+
Party 1
Gilgamesh
Gilgamesh
Sykoziz
Gilgamesh
Level 61
God Stats
17W - 13L
1,694 SR
Queue Stats
128W - 109L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
4 / 0 / 6
10,960
577
14,861
21,610
21,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
A3G1SB4N3
Terra
15
1 / 2 / 6
9,375
493
5,252
12,879
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Jistu
Nemesis
18
4 / 2 / 3
10,981
578
11,946
16,467
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
19
2 / 1 / 0
12,041
634
7,419
10,827
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
16
3 / 2 / 6
10,256
540
10,097
12,225
6,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
3 / 2 / 2
10,594
558
8,904
13,130
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 3 / 2
8,364
440
6,486
15,297
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Duostin
Merlin
15
1 / 1 / 4
9,352
492
13,204
6,763
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
MonumentXIV
King Arthur
14
1 / 7 / 0
8,763
461
11,692
18,104
11,964
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Sykoziz
Gilgamesh
13
0 / 1 / 5
8,714
459
7,606
17,896
12,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
7
7
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
6
7
L
Medusa
 
Medusa
3
2
2
2
W
Terra
A3G1SB4N3
Terra
1
2
6
2
L
2
3
2
1
L
Merlin
Duostin
Merlin
1
1
4
3
W
Nemesis
Jistu
Nemesis
4
2
3
2.75
W
Chronos
2
1
0
2
L
King Arthur
MonumentXIV
King Arthur
1
7
0
0.14
W
Olorun
3
2
6
3
L
Gilgamesh
Sykoziz
Gilgamesh
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,575
Damage
47,892
74,008
Taken
71,190
51,101
Mitigated
37,319
37,717
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,861
1,834
0
11,777
21,610
21,213
178
3,413
17,903
12,979
66,739
L
Medusa
 
Medusa
8,904
3,372
0
5,847
13,130
5,061
102
5,539
7,591
0
93,944
W
Terra
A3G1SB4N3
Terra
5,252
473
3,852
4,827
12,879
13,266
57
5,119
7,760
16,717
0
L
6,486
2,706
0
3,718
15,297
5,204
60
4,025
11,272
0
47,025
L
Merlin
Duostin
Merlin
13,204
802
0
675
6,763
2,241
330
2,040
4,723
81,540
0
W
Nemesis
Jistu
Nemesis
11,946
4,436
0
5,598
16,467
6,654
481
1,982
14,485
0
89,295
W
Chronos
7,419
3,776
0
4,852
10,827
3,407
491
185
10,642
117,140
0
L
King Arthur
MonumentXIV
King Arthur
11,692
1,776
0
3,535
18,104
11,964
0
5,692
12,412
3,583
51,124
W
Olorun
10,097
6,528
1,001
5,810
12,225
6,561
3,062
4,015
8,175
67,926
6,187
L
Gilgamesh
Sykoziz
Gilgamesh
7,606
1,677
2,276
2,732
17,896
12,849
56
7,414
10,482
0
34,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,613
Gold Earned
45,787
667
Minions Killed
543
0
Camps Cleared
0
1,978,377
Distance Traveled
1,886,320
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,960
577
133
7
0
397,203
5
L
Medusa
10,594
558
164
9
0
373,399
5
W
Terra
9,375
493
16
1
0
403,999
6
L
Nemesis
8,364
440
87
5
0
408,212
1
L
Merlin
9,352
492
143
8
0
370,590
5
W
Nemesis
10,981
578
152
8
0
436,174
7
W
Chronos
12,041
634
207
11
0
365,767
3
L
King Arthur
8,763
461
105
6
0
346,747
5
W
Olorun
10,256
540
159
8
0
375,234
5
L
Gilgamesh
8,714
459
44
2
0
387,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role