Player Matchup

Awilix
Awilix
CamTheDolphin
Awilix
Level 82
God Stats
7W - 8L
1,508 SR
Queue Stats
99W - 80L
1,457 Elo+
Solo
Izanami
Izanami
Dirty Warne
Izanami
Level 124
God Stats
29W - 33L
1,320 SR
Queue Stats
421W - 420L
1,464 Elo+
Solo
Merlin
Merlin
Fenikest
Merlin
Level 78
God Stats
1W - 6L
1,097 SR
Queue Stats
99W - 106L
1,424 Elo+
Solo
Chaac
Chaac
NotFriedJoe
Chaac
Level 86
God Stats
81W - 71L
1,558 SR
Queue Stats
306W - 332L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
raskoprasko
Baron Samedi
Level 89
God Stats
18W - 10L
1,647 SR
Queue Stats
493W - 504L
1,367 Elo+
Solo
Team Averages
Level 92
1,426 SR
1,432 Elo+

VS

Team Averages
Level 66
1,542 SR
1,515 Elo+
Skadi
Skadi
 
Skadi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
FLACOTACO3
Ah Puch
Level 101
God Stats
8W - 9L
1,521 SR
Queue Stats
62W - 55L
1,546 Elo+
Party 1
Camazotz
Camazotz
Lazer Lokoo
Camazotz
Level 101
God Stats
3W - 0L
1,683 SR
Queue Stats
72W - 70L
1,468 Elo+
Party 1
Bellona
Bellona
Lazer Supernova
Bellona
Level 26
God Stats
8W - 6L
1,488 SR
Queue Stats
37W - 49L
1,389 Elo+
Party 1
Cerberus
Cerberus
megadur
Cerberus
Level 33
God Stats
5W - 1L
1,518 SR
Queue Stats
7W - 1L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 5 / 5
12,457
566
17,412
19,177
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Dirty Warne
Izanami
19
6 / 4 / 9
13,117
596
10,958
18,010
6,003
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Fenikest
Merlin
17
1 / 4 / 11
11,323
515
11,614
12,512
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
2 / 3 / 8
11,675
531
12,637
19,949
21,255
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
raskoprasko
Baron Samedi
18
10 / 5 / 11
12,401
564
17,363
18,179
8,096
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
2 / 8 / 7
10,306
468
9,426
16,282
5,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
FLACOTACO3
Ah Puch
17
6 / 8 / 3
11,061
503
19,483
17,920
6,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
Lazer Lokoo
Camazotz
17
8 / 8 / 5
11,127
506
12,954
23,178
8,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 3
10,070
458
7,930
18,853
16,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
megadur
Cerberus
15
1 / 5 / 4
9,475
431
3,613
16,969
18,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
42
32
Kills
20
21
Deaths
32
44
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
8
7
0.69
L
13
5
5
3.1
L
Izanami
Dirty Warne
Izanami
6
4
9
2.63
W
Ah Puch
FLACOTACO3
Ah Puch
6
8
3
0.94
L
Merlin
Fenikest
Merlin
1
4
11
1.63
W
Camazotz
Lazer Lokoo
Camazotz
8
8
5
1.31
W
3
3
3
1.5
L
2
3
8
2
W
Cerberus
megadur
Cerberus
1
5
4
0.6
L
Baron Samedi
raskoprasko
Baron Samedi
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,984
Damage
53,406
87,827
Taken
93,202
46,875
Mitigated
55,192
29,316
Healing
23,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,426
3,441
0
3,252
16,282
5,733
0
2,863
13,419
0
79,506
L
17,412
6,950
0
4,117
19,177
6,712
282
7,561
11,616
0
62,428
L
Izanami
Dirty Warne
Izanami
10,958
8,907
0
8,694
18,010
6,003
3,162
3,339
14,671
0
88,958
W
Ah Puch
FLACOTACO3
Ah Puch
19,483
1,537
0
5,375
17,920
6,116
562
7,341
10,066
77,651
0
L
Merlin
Fenikest
Merlin
11,614
626
276
2,998
12,512
4,809
0
5,941
6,571
68,884
0
W
Camazotz
Lazer Lokoo
Camazotz
12,954
3,248
0
10,622
23,178
8,522
0
6,559
16,411
0
58,154
W
7,930
1,160
0
950
18,853
16,007
37
6,657
12,080
12,348
42,283
L
12,637
1,445
0
6,736
19,949
21,255
3,295
4,069
15,880
9,573
70,002
W
Cerberus
megadur
Cerberus
3,613
65
110
3,145
16,969
18,814
150
6,674
10,169
28,363
0
L
Baron Samedi
raskoprasko
Baron Samedi
17,363
3,004
1,765
4,730
18,179
8,096
1,421
7,166
11,013
74,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,973
Gold Earned
52,039
629
Minions Killed
504
0
Camps Cleared
0
1,964,002
Distance Traveled
1,973,457
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,306
468
142
6
0
372,565
3
L
Awilix
12,457
566
95
4
0
437,047
3
L
Izanami
13,117
596
171
8
0
379,750
0
W
Ah Puch
11,061
503
134
6
0
358,379
2
L
Merlin
11,323
515
130
6
0
364,516
2
W
Camazotz
11,127
506
86
4
0
421,786
3
W
Bellona
10,070
458
91
4
0
402,885
0
L
Chaac
11,675
531
139
6
0
376,439
2
W
Cerberus
9,475
431
51
2
0
417,842
1
L
Baron Samedi
12,401
564
94
4
0
406,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role