Player Matchup

Thor
Thor
 
Thor
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
E_215
Zhong Kui
Level 160
God Stats
0W - 2L
1,149 SR
Queue Stats
597W - 557L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
TTD_KINGZ
Baron Samedi
Level 129
God Stats
13W - 5L
1,758 SR
Queue Stats
418W - 417L
1,548 Elo+
Solo
Charybdis
Charybdis
crabby0420
Charybdis
Level 128
God Stats
7W - 11L
1,481 SR
Queue Stats
1,086W - 1,034L
1,495 Elo+
Solo
Cthulhu
Cthulhu
unstablefears
Cthulhu
Level 157
God Stats
9W - 12L
1,510 SR
Queue Stats
686W - 688L
1,480 Elo+
Solo
Team Averages
Level 132
1,480 SR
1,514 Elo+

VS

Team Averages
Level 107
1,506 SR
1,524 Elo+
Cliodhna
Cliodhna
ArcaneWanderer44
Cliodhna
Level 79
God Stats
4W - 2L
1,471 SR
Queue Stats
42W - 41L
1,493 Elo+
Solo
Achilles
Achilles
JJScxtt
Achilles
Level 70
God Stats
4W - 6L
1,375 SR
Queue Stats
213W - 184L
1,553 Elo+
Solo
Jing Wei
Jing Wei
YungCDewOG
Jing Wei
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 188L
1,506 Elo+
Solo
Tiamat
Tiamat
bigg_mann92
Tiamat
Level 138
God Stats
24W - 31L
1,521 SR
Queue Stats
526W - 512L
1,506 Elo+
Solo
Athena
Athena
lxPurple_Rainxl
Athena
Level 149
God Stats
5W - 3L
1,664 SR
Queue Stats
335W - 332L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 2 / 1
7,171
512
4,011
10,421
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
E_215
Zhong Kui
13
1 / 1 / 0
7,796
557
5,142
9,203
6,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
TTD_KINGZ
Baron Samedi
11
0 / 4 / 5
6,423
459
6,069
9,679
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
crabby0420
Charybdis
12
4 / 4 / 0
7,494
535
6,795
12,000
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
11
2 / 3 / 5
7,011
501
9,425
13,177
9,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 2
8,045
575
7,505
9,003
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
JJScxtt
Achilles
14
1 / 0 / 0
7,426
530
6,916
7,824
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
YungCDewOG
Jing Wei
12
2 / 3 / 3
7,600
543
7,233
7,718
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
3 / 1 / 4
7,886
563
9,935
10,443
8,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 7
6,428
459
4,411
10,654
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
13
14
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
1
0.75
W
7
2
2
4
L
Zhong Kui
E_215
Zhong Kui
1
1
0
1
W
Achilles
JJScxtt
Achilles
1
0
0
1
L
Baron Samedi
TTD_KINGZ
Baron Samedi
0
4
5
0.63
W
Jing Wei
YungCDewOG
Jing Wei
2
3
3
1.17
W
Tiamat
3
1
4
5
L
Charybdis
crabby0420
Charybdis
4
4
0
1
W
0
2
7
1.75
L
Cthulhu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
36,000
54,480
Taken
45,642
26,092
Mitigated
27,211
24,929
Healing
14,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,011
508
0
5,154
10,421
3,492
0
3,312
7,109
0
43,009
W
7,505
378
0
3,992
9,003
3,073
0
2,497
6,506
0
45,637
L
Zhong Kui
E_215
Zhong Kui
5,142
921
0
6,622
9,203
6,118
310
0
8,254
48,204
0
W
Achilles
JJScxtt
Achilles
6,916
1,643
0
2,704
7,824
6,336
0
4,923
2,901
0
42,925
L
Baron Samedi
TTD_KINGZ
Baron Samedi
6,069
977
1,122
2,763
9,679
4,059
312
3,884
5,795
41,769
0
W
Jing Wei
YungCDewOG
Jing Wei
7,233
5,433
0
620
7,718
2,052
443
1,920
5,798
0
49,726
W
Tiamat
9,935
851
59
5,432
10,443
8,592
0
6,175
4,268
53,543
0
L
Charybdis
crabby0420
Charybdis
6,795
3,919
0
5,612
12,000
2,926
0
1,751
10,249
0
48,242
W
4,411
1,232
0
1,333
10,654
7,158
0
5,121
5,533
13,368
0
L
Cthulhu
9,425
1,469
339
3,317
13,177
9,497
132
5,399
7,778
27,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
37,385
432
Minions Killed
407
0
Camps Cleared
0
1,287,393
Distance Traveled
1,350,828
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,171
512
87
6
0
297,284
6
W
Cliodhna
8,045
575
81
6
0
299,171
1
L
Zhong Kui
7,796
557
129
9
0
226,577
2
W
Achilles
7,426
530
95
7
0
295,737
2
L
Baron Samedi
6,423
459
70
5
0
246,296
1
W
Jing Wei
7,600
543
97
7
0
257,419
1
W
Tiamat
7,886
563
118
8
0
260,116
4
L
Charybdis
7,494
535
99
7
0
226,086
0
W
Athena
6,428
459
16
1
0
238,385
4
L
Cthulhu
7,011
501
47
3
0
291,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role