Player Matchup

Izanami
Izanami
EksL
Izanami
Level 61
God Stats
11W - 2L
1,833 SR
Queue Stats
403W - 175L
1,665 Elo+
Party 2
Fafnir
Fafnir
WelcomeHeima
Fafnir
Level 14
God Stats
2W - 1L
1,711 SR
Queue Stats
47W - 13L
1,681 Elo+
Party 2
Nu Wa
Nu Wa
aCvrter
Nu Wa
Level 28
God Stats
8W - 2L
1,978 SR
Queue Stats
146W - 67L
1,635 Elo+
Party 2
Team Averages
Level 34
1,841 SR
1,660 Elo+

VS

Team Averages
Level 111
1,429 SR
1,365 Elo+
Hercules
Hercules
DragonsRage1993
Hercules
Level 156
God Stats
1W - 5L
1,645 SR
Queue Stats
187W - 199L
1,477 Elo+
Party 1
Tiamat
Tiamat
GelidusWolf
Tiamat
Level 83
God Stats
2W - 5L
1,388 SR
Queue Stats
5W - 16L
1,290 Elo+
Party 1
Chang'e
Chang'e
i_will_reck_u420
Chang'e
Level 94
God Stats
0W - 1L
1,255 SR
Queue Stats
30W - 48L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EksL
Izanami
13
13 / 0 / 11
9,281
1,031
18,832
7,150
2,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
12
7 / 0 / 16
9,103
1,011
5,036
9,348
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
aCvrter
Nu Wa
12
5 / 1 / 17
7,982
887
7,950
4,826
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
1 / 8 / 0
5,851
650
2,883
15,549
8,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
8
0 / 10 / 0
5,374
597
4,551
9,975
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 0
5,605
623
2,887
10,832
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
1
25
Kills
1
1
Deaths
25
44
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
8
0
0.13
W
Izanami
EksL
Izanami
13
0
11
18.5
L
Tiamat
0
10
0
0
W
Fafnir
7
0
16
15
W
Nu Wa
aCvrter
Nu Wa
5
1
17
13.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,818
Damage
10,321
21,324
Taken
36,356
14,390
Mitigated
16,696
8,841
Healing
7,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
2,883
616
140
2,492
15,549
8,812
0
6,872
8,677
0
8,512
W
Izanami
EksL
Izanami
18,832
14,090
0
3,118
7,150
2,854
1,733
1,960
5,044
0
50,436
L
Tiamat
4,551
225
400
692
9,975
4,684
0
3,493
6,482
12,354
0
W
Fafnir
5,036
1,565
0
4,735
9,348
9,661
170
3,098
5,988
8,591
0
W
Nu Wa
aCvrter
Nu Wa
7,950
3,774
0
988
4,826
1,875
433
2,061
2,499
26,386
0
L
2,887
109
1,319
2,035
10,832
3,200
135
2,933
7,899
22,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
16,830
100
Minions Killed
73
5
Camps Cleared
1
496,339
Distance Traveled
437,378
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,851
650
17
2
1
148,632
2
W
Izanami
9,281
1,031
67
7
3
163,478
3
L
Tiamat
5,374
597
15
2
0
134,154
0
W
Fafnir
9,103
1,011
3
0
0
178,896
2
W
Nu Wa
7,982
887
30
3
2
153,965
4
L
Chang'e
5,605
623
41
5
0
154,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role