Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
NARU___T0AD
Tsukuyomi
Level 117
God Stats
4W - 2L
1,498 SR
Queue Stats
98W - 114L
1,349 Elo+
Solo
Danzaburou
Danzaburou
shmeedmachine
Danzaburou
Level 17
God Stats
2W - 5L
1,457 SR
Queue Stats
24W - 33L
1,317 Elo+
Solo
Team Averages
Level 80
1,485 SR
1,389 Elo+

VS

Team Averages
Level 25
1,481 SR
1,277 Elo+
Cthulhu
Cthulhu
XxEwiger_TodxX
Cthulhu
Level 24
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 5L
1,275 Elo+
Solo
Hel
Hel
XxWeiWuxianxX
Hel
Level 24
God Stats
1W - 2L
1,407 SR
Queue Stats
6W - 19L
1,079 Elo+
Solo
Heimdallr
Heimdallr
chubby_elephaant
Heimdallr
Level 26
God Stats
2W - 3L
1,332 SR
Queue Stats
15W - 13L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 0 / 6
9,236
710
12,055
7,430
2,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
NARU___T0AD
Tsukuyomi
14
6 / 0 / 4
9,510
732
15,568
9,776
4,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
shmeedmachine
Danzaburou
12
1 / 0 / 8
8,674
667
3,063
5,628
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
7,561
582
4,425
12,265
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 3 / 0
7,130
548
2,175
10,178
3,665
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
11
0 / 4 / 0
7,341
565
4,652
12,620
4,867
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
6
7
W
Tsukuyomi
NARU___T0AD
Tsukuyomi
6
0
4
8
L
0
4
0
0
L
0
3
0
0
L
Heimdallr
0
4
0
0
W
Danzaburou
shmeedmachine
Danzaburou
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
11,252
22,834
Taken
35,063
9,643
Mitigated
15,973
9,327
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,055
946
345
3,679
7,430
2,778
1,036
2,417
5,013
49,389
0
W
Tsukuyomi
NARU___T0AD
Tsukuyomi
15,568
3,167
0
3,192
9,776
4,809
230
2,517
7,259
0
32,704
L
4,425
180
234
2,731
12,265
7,441
0
3,364
8,901
17,967
0
L
2,175
304
1,978
3,469
10,178
3,665
0
4,717
5,461
8,629
0
L
Heimdallr
4,652
1,106
236
1,651
12,620
4,867
0
4,677
7,943
0
29,922
W
Danzaburou
shmeedmachine
Danzaburou
3,063
84
0
2,111
5,628
2,056
1,012
2,275
3,353
0
12,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,420
Gold Earned
22,032
141
Minions Killed
113
6
Camps Cleared
4
775,113
Distance Traveled
632,123
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,236
710
81
6
5
251,325
5
W
Tsukuyomi
9,510
732
38
3
1
270,255
2
L
Cthulhu
7,561
582
26
2
2
170,073
1
L
Hel
7,130
548
21
2
1
239,478
0
L
Heimdallr
7,341
565
66
5
1
222,572
2
W
Danzaburou
8,674
667
22
2
0
253,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role