Player Matchup

Set
Set
ASESINODEINCAS
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 30L
1,575 Elo+
Solo
Fenrir
Fenrir
DerRasierer1
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
H4RD-_-L3V1
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
JaysCrazy
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,577 Elo+
Solo
Bellona
Bellona
tyrantrin
Bellona
Level 17
God Stats
11W - 8L
1,644 SR
Queue Stats
49W - 52L
1,635 Elo+
Solo
Team Averages
Level 11
1,529 SR
1,557 Elo+

VS

Team Averages
Level 23
1,573 SR
1,442 Elo+
Anubis
Anubis
KillingTuba
Anubis
Level 28
God Stats
54W - 60L
1,363 SR
Queue Stats
144W - 207L
1,275 Elo+
Solo
Bastet
Bastet
StuckingFupid
Bastet
Level 27
God Stats
10W - 4L
1,727 SR
Queue Stats
105W - 104L
1,586 Elo+
Solo
Danzaburou
Danzaburou
TheCapten
Danzaburou
Level 28
God Stats
3W - 4L
1,552 SR
Queue Stats
114W - 99L
1,525 Elo+
Solo
Fenrir
Fenrir
URBITO420
Fenrir
Level 7
God Stats
1W - 0L
1,725 SR
Queue Stats
6W - 8L
1,498 Elo+
Solo
Cthulhu
Cthulhu
wickedsquidword
Cthulhu
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 58L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 0
7,761
517
4,611
12,389
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
10
3 / 10 / 7
7,069
471
4,897
10,261
3,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 6 / 1
5,473
365
1,198
5,384
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 8 / 6
7,248
483
8,237
10,024
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
tyrantrin
Bellona
14
8 / 3 / 6
8,753
584
12,312
16,475
12,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 3 / 3
8,702
580
7,994
10,110
4,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
12 / 4 / 1
9,664
644
12,599
13,766
4,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
TheCapten
Danzaburou
12
10 / 2 / 4
8,414
561
8,981
9,096
3,839
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
URBITO420
Fenrir
14
2 / 6 / 5
8,255
550
4,230
9,716
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 3 / 10
7,466
498
5,831
14,200
13,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
18
Kills
31
31
Deaths
18
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
L
Fenrir
3
10
7
0.65
L
1
6
1
0.25
L
1
8
6
0.5
W
Anubis
4
3
3
1.83
W
12
4
1
3.13
W
Danzaburou
TheCapten
Danzaburou
10
2
4
6
W
Fenrir
URBITO420
Fenrir
2
6
5
0.75
L
Bellona
tyrantrin
Bellona
8
3
6
3.67
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,255
Damage
39,635
54,533
Taken
56,888
24,113
Mitigated
30,295
8,593
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,611
1,598
0
3,134
12,389
4,915
713
3,964
8,311
0
38,789
L
Fenrir
4,897
949
0
147
10,261
3,115
1,110
1,108
9,113
0
15,935
L
1,198
245
0
570
5,384
1,158
0
1,522
3,689
14,119
1,052
L
8,237
1,038
1,380
2,733
10,024
2,474
0
3,355
6,467
36,786
0
W
Anubis
7,994
1,021
156
5,167
10,110
4,810
1,762
2,075
8,035
47,505
0
W
12,599
2,651
0
6,609
13,766
4,900
473
1,462
12,304
0
48,769
W
Danzaburou
TheCapten
Danzaburou
8,981
3,388
142
2,116
9,096
3,839
3,059
2,235
6,861
0
47,603
W
Fenrir
URBITO420
Fenrir
4,230
979
0
2,150
9,716
3,618
0
984
8,732
0
45,896
L
Bellona
tyrantrin
Bellona
12,312
1,291
0
629
16,475
12,451
7
3,221
13,128
4,873
39,775
W
5,831
909
210
2,394
14,200
13,128
240
3,924
10,276
20,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,304
Gold Earned
42,501
278
Minions Killed
398
0
Camps Cleared
0
1,311,659
Distance Traveled
1,366,143
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,761
517
68
5
0
284,313
2
L
Fenrir
7,069
471
33
2
0
265,715
0
L
Sol
5,473
365
36
2
0
204,428
0
L
Hel
7,248
483
69
5
0
252,281
0
W
Anubis
8,702
580
92
6
0
234,311
3
W
Bastet
9,664
644
89
6
0
313,696
1
W
Danzaburou
8,414
561
94
6
0
245,210
4
W
Fenrir
8,255
550
97
6
0
302,854
3
L
Bellona
8,753
584
72
5
0
304,922
1
W
Cthulhu
7,466
498
26
2
0
270,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role