Player Matchup

Discordia
Discordia
ArnaldoCasanova
Discordia
Level 29
God Stats
3W - 2L
1,461 SR
Queue Stats
25W - 26L
1,342 Elo+
Solo
Izanami
Izanami
BeachSecurity
Izanami
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 69L
1,312 Elo+
Party 1
Loki
Loki
Deporto
Loki
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 39L
1,455 Elo+
Solo
Cthulhu
Cthulhu
OiYaCaunt
Cthulhu
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 34L
1,295 Elo+
Party 1
Gilgamesh
Gilgamesh
plaseplase420boi
Gilgamesh
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,310 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,343 Elo+

VS

Team Averages
Level 7
1,592 SR
1,441 Elo+
Apollo
Apollo
Bandit155169
Apollo
Level 14
God Stats
5W - 9L
1,500 SR
Queue Stats
21W - 23L
1,426 Elo+
Solo
Thor
Thor
Christheonenut
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hades
Hades
KeNpAcHi1998
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,280 Elo+
Solo
Yemoja
Yemoja
Pusois
Yemoja
Level 7
God Stats
0W - 2L
1,619 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
minoussious
Neith
Level 6
God Stats
0W - 1L
1,843 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ArnaldoCasanova
Discordia
17
12 / 5 / 9
11,606
580
22,555
9,903
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
16
5 / 1 / 4
10,488
524
8,410
10,752
4,388
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Deporto
Loki
18
10 / 4 / 8
11,818
591
9,572
14,080
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
OiYaCaunt
Cthulhu
16
3 / 1 / 5
9,481
474
5,910
11,193
11,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
19
8 / 3 / 3
12,441
622
10,885
14,626
10,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
9 / 4 / 1
11,671
584
13,271
19,503
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 10 / 5
8,390
420
4,357
14,235
4,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 10 / 3
6,538
327
1,818
14,884
4,622
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Pusois
Yemoja
14
2 / 0 / 3
8,407
420
5,053
6,621
2,016
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 15 / 5
7,062
353
4,123
14,044
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
38
Kills
13
14
Deaths
39
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
ArnaldoCasanova
Discordia
12
5
9
3.3
L
Apollo
9
4
1
2.38
W
Izanami
5
1
4
7
L
2
10
5
0.45
W
Loki
Deporto
Loki
10
4
8
3.5
L
0
10
3
0.15
W
Cthulhu
OiYaCaunt
Cthulhu
3
1
5
5.5
L
Yemoja
Pusois
Yemoja
2
0
3
3.5
L
0
15
5
0.17
W
Gilgamesh
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,332
Damage
28,622
60,554
Taken
69,287
35,148
Mitigated
22,383
18,809
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ArnaldoCasanova
Discordia
22,555
852
0
83
9,903
3,726
1,011
1,102
8,799
75,309
0
L
Apollo
13,271
9,781
0
7,772
19,503
7,268
574
3,799
14,891
0
65,380
W
Izanami
8,410
5,830
0
5,210
10,752
4,388
2,448
1,548
9,204
0
91,939
L
4,357
1,746
0
0
14,235
4,200
292
4,428
9,356
0
23,020
W
Loki
Deporto
Loki
9,572
2,978
0
7,002
14,080
5,245
0
1,450
12,630
0
83,472
L
1,818
280
0
531
14,884
4,622
0
6,818
7,517
11,182
0
W
Cthulhu
OiYaCaunt
Cthulhu
5,910
410
164
1,662
11,193
11,494
341
2,117
8,988
28,963
0
L
Yemoja
Pusois
Yemoja
5,053
492
1,314
678
6,621
2,016
0
2,631
3,599
28,048
0
L
4,123
1,764
0
599
14,044
4,277
581
8,883
4,566
0
23,934
W
Gilgamesh
10,885
3,672
0
4,688
14,626
10,295
980
847
13,687
2,625
78,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,834
Gold Earned
42,068
569
Minions Killed
269
0
Camps Cleared
0
1,878,389
Distance Traveled
1,631,216
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,606
580
115
6
0
329,572
3
L
Apollo
11,671
584
117
6
0
332,310
1
W
Izanami
10,488
524
136
7
0
344,032
4
L
Thor
8,390
420
52
3
0
337,018
0
W
Loki
11,818
591
112
6
0
408,171
1
L
Hades
6,538
327
22
1
0
321,578
0
W
Cthulhu
9,481
474
41
2
0
383,604
2
L
Yemoja
8,407
420
33
2
0
375,123
0
L
Neith
7,062
353
45
2
0
265,187
1
W
Gilgamesh
12,441
622
165
8
0
413,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role