Player Matchup

Mercury
Mercury
Cremnos
Mercury
Level 27
God Stats
2W - 2L
1,505 SR
Queue Stats
76W - 59L
1,578 Elo+
Party 1
Freya
Freya
MiiahMyPug
Freya
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,597 Elo+
Solo
Charybdis
Charybdis
Southvanguard
Charybdis
Level 23
God Stats
11W - 8L
1,644 SR
Queue Stats
36W - 35L
1,506 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Trriiss
Morgan Le Fay
Level 17
God Stats
14W - 6L
1,644 SR
Queue Stats
166W - 125L
1,587 Elo+
Solo
Hercules
Hercules
WineToWater
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,635 Elo+
Solo
Team Averages
Level 15
1,559 SR
1,581 Elo+

VS

Team Averages
Level 25
1,434 SR
1,502 Elo+
Izanami
Izanami
BubyLion
Izanami
Level 28
God Stats
12W - 11L
1,598 SR
Queue Stats
102W - 104L
1,459 Elo+
Solo
Kukulkan
Kukulkan
ForGrant
Kukulkan
Level 18
God Stats
0W - 4L
1,221 SR
Queue Stats
29W - 45L
1,583 Elo+
Solo
Cu Chulainn
Cu Chulainn
MontoliNoob
Cu Chulainn
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 33L
1,475 Elo+
Solo
Sol
Sol
YouAreSUPERTrash
Sol
Level 24
God Stats
5W - 12L
1,330 SR
Queue Stats
90W - 84L
1,506 Elo+
Solo
Pele
Pele
raindropscyn
Pele
Level 25
God Stats
4W - 4L
1,520 SR
Queue Stats
56W - 55L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cremnos
Mercury
16
2 / 3 / 8
10,232
568
4,046
13,155
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
18
5 / 2 / 3
11,570
643
11,791
13,709
6,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
Southvanguard
Charybdis
14
2 / 10 / 6
9,596
533
5,941
15,399
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Trriiss
Morgan Le Fay
19
11 / 1 / 6
12,760
709
9,801
6,486
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
WineToWater
Hercules
16
8 / 4 / 7
10,968
609
11,780
14,355
7,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BubyLion
Izanami
15
7 / 6 / 7
10,009
556
11,637
13,419
5,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ForGrant
Kukulkan
15
2 / 4 / 0
9,010
501
2,668
7,574
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
MontoliNoob
Cu Chulainn
15
0 / 4 / 2
8,548
475
4,483
14,767
10,398
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 6 / 2
9,130
507
9,446
11,879
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 8 / 4
8,657
481
6,722
15,438
5,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
28
Kills
20
20
Deaths
28
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
BubyLion
Izanami
7
6
7
1.75
W
Mercury
Cremnos
Mercury
2
3
8
2
L
Kukulkan
ForGrant
Kukulkan
2
4
0
0.5
W
Freya
5
2
3
3.25
L
Cu Chulainn
MontoliNoob
Cu Chulainn
0
4
2
0.25
W
Charybdis
Southvanguard
Charybdis
2
10
6
0.5
W
Morgan Le Fay
Trriiss
Morgan Le Fay
11
1
6
14
W
Hercules
WineToWater
Hercules
8
4
7
2.88
L
9
6
2
1.67
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,359
Damage
34,956
63,104
Taken
63,077
24,538
Mitigated
28,400
20,355
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BubyLion
Izanami
11,637
6,843
0
2,510
13,419
5,553
417
737
12,646
0
65,585
W
Mercury
Cremnos
Mercury
4,046
1,049
0
5,004
13,155
4,309
2,486
1,953
11,143
0
67,342
L
Kukulkan
ForGrant
Kukulkan
2,668
757
0
1,051
7,574
2,817
0
2,723
4,683
51,966
0
W
Freya
11,791
4,407
0
6,271
13,709
6,933
1,022
898
12,811
72,320
8,502
L
Cu Chulainn
MontoliNoob
Cu Chulainn
4,483
674
0
2,665
14,767
10,398
0
8,448
6,213
5,795
40,802
W
Charybdis
Southvanguard
Charybdis
5,941
3,651
0
1,796
15,399
3,266
727
4,418
10,642
0
44,107
W
Morgan Le Fay
Trriiss
Morgan Le Fay
9,801
1,041
95
2,386
6,486
2,533
2,233
2,006
4,480
71,537
0
W
Hercules
WineToWater
Hercules
11,780
4,522
0
4,803
14,355
7,497
143
2,707
11,212
0
41,129
L
9,446
4,074
0
4,687
11,879
4,108
701
1,470
10,357
36,455
4,180
L
6,722
654
0
3,181
15,438
5,524
0
6,397
8,931
0
53,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,126
Gold Earned
45,354
521
Minions Killed
494
0
Camps Cleared
0
1,850,076
Distance Traveled
1,544,416
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,009
556
102
6
0
325,443
3
W
Mercury
10,232
568
101
6
0
463,901
2
L
Kukulkan
9,010
501
130
7
0
334,004
3
W
Freya
11,570
643
140
8
0
341,159
2
L
Cu Chulainn
8,548
475
110
6
0
281,196
3
W
Charybdis
9,596
533
66
4
0
318,103
4
W
Morgan Le Fay
12,760
709
143
8
0
372,437
4
W
Hercules
10,968
609
71
4
0
354,476
7
L
Sol
9,130
507
66
4
0
274,574
6
L
Pele
8,657
481
86
5
0
329,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role