Player Matchup

Da Ji
Da Ji
DrachenBrullen
Da Ji
Level 13
God Stats
1W - 3L
1,411 SR
Queue Stats
3W - 4L
1,704 Elo+
Solo
Charybdis
Charybdis
MiiahMyPug
Charybdis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,812 Elo+
Solo
Olorun
Olorun
RubMyFatBeans
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 7L
1,731 Elo+
Solo
Geb
Geb
Trriiss
Geb
Level 17
God Stats
4W - 4L
1,351 SR
Queue Stats
166W - 125L
1,603 Elo+
Solo
Osiris
Osiris
WooFzi
Osiris
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 20L
1,592 Elo+
Solo
Team Averages
Level 10
1,452 SR
1,688 Elo+

VS

Team Averages
Level 21
1,654 SR
1,580 Elo+
Tsukuyomi
Tsukuyomi
Dabstronomer
Tsukuyomi
Level 27
God Stats
14W - 5L
1,739 SR
Queue Stats
118W - 99L
1,585 Elo+
Solo
Chiron
Chiron
ForGrant
Chiron
Level 18
God Stats
7W - 9L
1,533 SR
Queue Stats
29W - 45L
1,562 Elo+
Solo
Sobek
Sobek
Hamaruko
Sobek
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 62L
1,259 Elo+
Solo
Scylla
Scylla
OhNoStepDad
Scylla
Level 11
God Stats
32W - 16L
1,782 SR
Queue Stats
40W - 23L
1,802 Elo+
Solo
Ne Zha
Ne Zha
OyMistah
Ne Zha
Level 27
God Stats
2W - 3L
1,717 SR
Queue Stats
62W - 44L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 2
9,740
487
10,772
16,438
6,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MiiahMyPug
Charybdis
17
8 / 3 / 1
11,162
558
15,959
16,701
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 0 / 0
6,528
326
279
1,427
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
13
0 / 6 / 6
8,467
423
5,650
20,233
18,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
WooFzi
Osiris
15
5 / 4 / 2
9,726
486
9,823
16,249
13,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dabstronomer
Tsukuyomi
19
7 / 2 / 7
11,573
579
15,764
16,299
7,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
ForGrant
Chiron
16
3 / 2 / 2
10,198
510
5,239
9,795
3,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Hamaruko
Sobek
12
0 / 6 / 1
8,019
401
1,437
15,847
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
18
4 / 3 / 6
11,292
565
15,196
13,206
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
OyMistah
Ne Zha
16
6 / 3 / 6
10,484
524
12,630
18,375
11,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
16
Kills
20
20
Deaths
16
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Dabstronomer
Tsukuyomi
7
2
7
5.25
L
3
7
2
0.57
W
Chiron
ForGrant
Chiron
3
2
2
2
W
Sobek
Hamaruko
Sobek
0
6
1
0.08
L
Charybdis
MiiahMyPug
Charybdis
8
3
1
2.83
W
Scylla
4
3
6
2.33
W
Ne Zha
OyMistah
Ne Zha
6
3
6
3
L
0
0
0
0
L
Geb
0
6
6
0.5
L
Osiris
WooFzi
Osiris
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,483
Damage
50,266
71,048
Taken
73,522
44,375
Mitigated
36,257
17,392
Healing
24,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Dabstronomer
Tsukuyomi
15,764
4,408
0
5,109
16,299
7,433
312
2,132
14,167
0
96,399
L
10,772
4,568
0
1,650
16,438
6,086
0
1,318
14,831
0
72,916
W
Chiron
ForGrant
Chiron
5,239
3,166
925
5,216
9,795
3,196
1,275
824
8,971
0
58,187
W
Sobek
Hamaruko
Sobek
1,437
375
0
3,054
15,847
9,283
477
1,113
14,734
20,403
0
L
Charybdis
MiiahMyPug
Charybdis
15,959
9,624
0
6,231
16,701
6,227
2,780
3,773
12,720
0
88,634
W
Scylla
15,196
2,539
315
3,333
13,206
4,885
1,527
1,952
11,254
85,224
0
W
Ne Zha
OyMistah
Ne Zha
12,630
3,837
0
6,128
18,375
11,460
1,239
360
18,015
485
49,223
L
279
52
0
774
1,427
351
0
492
859
12,819
0
L
Geb
5,650
1,391
0
2,944
20,233
18,440
0
6,808
13,095
16,807
0
L
Osiris
WooFzi
Osiris
9,823
2,886
0
5,793
16,249
13,271
1,186
4,007
11,357
0
48,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,623
Gold Earned
51,566
398
Minions Killed
521
0
Camps Cleared
0
1,404,983
Distance Traveled
1,758,430
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,573
579
127
6
0
428,332
5
L
Da Ji
9,740
487
100
5
0
384,940
1
W
Chiron
10,198
510
103
5
0
356,926
2
W
Sobek
8,019
401
28
1
0
250,063
2
L
Charybdis
11,162
558
170
9
0
334,464
1
W
Scylla
11,292
565
167
8
0
360,936
2
W
Ne Zha
10,484
524
96
5
0
362,173
4
L
Olorun
6,528
326
27
1
0
64,822
1
L
Geb
8,467
423
18
1
0
319,772
3
L
Osiris
9,726
486
83
4
0
300,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role