Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Capricho970-BLS
Achilles
Level 80
God Stats
4W - 6L
1,286 SR
Queue Stats
115W - 141L
1,360 Elo+
Party 1
Athena
Athena
CraKaLaKinChr1s
Athena
Level 140
God Stats
1W - 1L
1,270 SR
Queue Stats
36W - 27L
1,484 Elo+
Solo
Artemis
Artemis
ElnaPiales
Artemis
Level 65
God Stats
7W - 10L
1,356 SR
Queue Stats
101W - 123L
1,350 Elo+
Party 1
Team Averages
Level 89
1,382 SR
1,439 Elo+

VS

Team Averages
Level 65
1,477 SR
1,406 Elo+
Thanatos
Thanatos
Excon111
Thanatos
Level 65
God Stats
64W - 45L
1,587 SR
Queue Stats
406W - 400L
1,518 Elo+
Solo
Neith
Neith
Freddyslacker
Neith
Level 89
God Stats
3W - 5L
1,441 SR
Queue Stats
14W - 17L
1,366 Elo+
Solo
Ra
Ra
Slipperpepper13
Ra
Level 62
God Stats
0W - 3L
1,368 SR
Queue Stats
116W - 126L
1,476 Elo+
Solo
Rama
Rama
TylerIsHot
Rama
Level 63
God Stats
1W - 2L
1,688 SR
Queue Stats
212W - 280L
1,241 Elo+
Solo
Bacchus
Bacchus
ЧёртСутулый
Bacchus
Level 44
God Stats
1W - 4L
1,300 SR
Queue Stats
121W - 146L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
9 / 5 / 4
9,060
604
9,166
10,530
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
 
Agni
14
3 / 1 / 5
8,524
568
9,273
7,903
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
12
2 / 6 / 3
7,874
525
6,412
15,778
12,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 12
8,112
541
6,579
12,523
12,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
ElnaPiales
Artemis
12
5 / 5 / 2
7,185
479
7,392
9,113
3,198
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Excon111
Thanatos
16
5 / 2 / 2
9,108
607
7,824
13,177
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 2 / 2
9,356
624
17,869
11,328
4,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
5,955
397
849
4,553
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 4
7,120
475
7,798
10,168
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 7 / 5
7,384
492
7,612
16,787
16,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
20
Kills
18
18
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
5
4
2.2
W
Agni
 
Agni
3
1
5
5.5
W
Achilles
2
6
3
0.58
W
1
1
12
7
W
Artemis
ElnaPiales
Artemis
5
5
2
1.2
L
Thanatos
Excon111
Thanatos
5
2
2
3
L
9
2
2
5
L
0
4
0
0
L
2
5
4
0.8
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,822
Damage
41,952
55,847
Taken
56,013
36,072
Mitigated
31,107
13,156
Healing
27,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,166
2,842
0
2,108
10,530
4,959
0
719
9,781
0
40,484
W
Agni
 
Agni
9,273
1,174
0
1,346
7,903
2,503
0
1,539
6,288
54,482
0
W
Achilles
6,412
1,878
0
2,239
15,778
12,738
294
730
15,048
0
31,122
W
6,579
1,798
2,368
3,501
12,523
12,674
260
2,934
9,589
26,905
0
W
Artemis
ElnaPiales
Artemis
7,392
3,998
0
1,594
9,113
3,198
646
2,433
6,680
0
35,350
L
Thanatos
Excon111
Thanatos
7,824
2,073
0
15,168
13,177
5,212
0
3,385
9,630
0
61,945
L
17,869
5,799
0
5,301
11,328
4,533
1,170
2,353
8,889
0
65,169
L
849
132
0
748
4,553
1,237
228
1,713
2,692
17,969
0
L
7,798
6,831
0
3,020
10,168
3,246
1,216
2,468
7,674
0
31,911
L
7,612
1,299
330
2,669
16,787
16,879
344
5,383
11,276
24,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,755
Gold Earned
38,923
337
Minions Killed
360
0
Camps Cleared
0
1,439,586
Distance Traveled
1,245,018
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,060
604
67
4
0
306,916
3
W
Agni
8,524
568
109
7
0
312,028
7
W
Achilles
7,874
525
59
4
0
272,143
3
W
Athena
8,112
541
39
3
0
298,947
4
W
Artemis
7,185
479
63
4
0
249,552
2
L
Thanatos
9,108
607
119
8
0
318,770
3
L
Neith
9,356
624
113
8
0
270,086
3
L
Ra
5,955
397
44
3
0
143,297
0
L
Rama
7,120
475
69
5
0
244,613
0
L
Bacchus
7,384
492
15
1
0
268,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role