Player Matchup

Sylvanus
Sylvanus
BdsmLover
Sylvanus
Level 116
God Stats
0W - 2L
1,530 SR
Queue Stats
60W - 52L
1,544 Elo+
Party 2
King Arthur
King Arthur
DragonRace
King Arthur
Level 83
God Stats
12W - 10L
1,608 SR
Queue Stats
98W - 91L
1,456 Elo+
Party 2
Zeus
Zeus
realllmarko
Zeus
Level 89
God Stats
2W - 8L
1,341 SR
Queue Stats
94W - 81L
1,500 Elo+
Party 2
Team Averages
Level 96
1,493 SR
1,500 Elo+

VS

Team Averages
Level 64
1,632 SR
1,401 Elo+
Sobek
Sobek
BuZaaHL
Sobek
Level 77
God Stats
18W - 8L
1,773 SR
Queue Stats
225W - 189L
1,534 Elo+
Party 1
Sol
Sol
DaddyUwU
Sol
Level 108
God Stats
4W - 4L
1,684 SR
Queue Stats
111W - 106L
1,540 Elo+
Party 1
Neith
Neith
Toboltoq
Neith
Level 7
God Stats
2W - 2L
1,439 SR
Queue Stats
2W - 7L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BdsmLover
Sylvanus
14
7 / 4 / 9
11,127
655
10,540
19,622
26,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
DragonRace
King Arthur
14
4 / 3 / 11
10,859
639
12,348
26,464
21,422
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 5 / 7
11,063
651
14,924
8,787
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BuZaaHL
Sobek
14
2 / 5 / 8
11,019
648
6,442
18,482
20,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 5 / 6
11,670
686
20,147
16,722
6,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Toboltoq
Neith
15
5 / 7 / 7
11,703
688
19,254
12,392
4,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
33
17
Kills
12
12
Deaths
17
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BdsmLover
Sylvanus
7
4
9
2.88
W
Sobek
BuZaaHL
Sobek
2
5
8
1.2
W
5
5
6
1.6
L
King Arthur
DragonRace
King Arthur
4
3
11
3.17
W
Neith
Toboltoq
Neith
5
7
7
1.21
L
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,812
Damage
45,843
54,873
Taken
47,596
50,977
Mitigated
31,152
16,083
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BdsmLover
Sylvanus
10,540
4,168
2,004
4,257
19,622
26,705
0
7,615
11,609
25,482
0
W
Sobek
BuZaaHL
Sobek
6,442
365
0
3,362
18,482
20,775
0
9,016
8,885
15,661
0
W
20,147
8,649
0
7,291
16,722
6,251
2,525
8,404
7,992
60,925
6,775
L
King Arthur
DragonRace
King Arthur
12,348
1,049
0
9,298
26,464
21,422
0
11,391
14,588
0
34,716
W
Neith
Toboltoq
Neith
19,254
6,123
0
3,499
12,392
4,126
637
7,209
4,693
0
49,223
L
14,924
2,120
0
524
8,787
2,850
0
3,916
4,683
43,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
34,392
152
Minions Killed
183
5
Camps Cleared
9
816,151
Distance Traveled
863,065
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,127
655
22
1
1
254,933
3
W
Sobek
11,019
648
23
1
1
275,672
3
W
Sol
11,670
686
90
5
6
298,363
5
L
King Arthur
10,859
639
44
3
3
325,600
3
W
Neith
11,703
688
70
4
2
289,030
4
L
Zeus
11,063
651
86
5
1
235,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role