Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DootieMcDingle
Sylvanus
Level 21
God Stats
1W - 1L
1,326 SR
Queue Stats
36W - 26L
1,571 Elo+
Solo
Merlin
Merlin
Prototipe110
Merlin
Level 18
God Stats
2W - 0L
1,522 SR
Queue Stats
20W - 16L
1,622 Elo+
Solo
Izanami
Izanami
adarzitho
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,737 Elo+
Solo
Sun Wukong
Sun Wukong
zzohairr
Sun Wukong
Level 26
God Stats
9W - 3L
1,736 SR
Queue Stats
24W - 25L
1,610 Elo+
Solo
Team Averages
Level 23
1,517 SR
1,608 Elo+

VS

Team Averages
Level 23
1,559 SR
1,532 Elo+
Bellona
Bellona
 
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GrooveLobster
Cthulhu
Level 25
God Stats
0W - 2L
1,795 SR
Queue Stats
91W - 97L
1,548 Elo+
Solo
Jing Wei
Jing Wei
b01willis
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 115L
1,584 Elo+
Solo
Janus
Janus
caposaurio131422
Janus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,480 Elo+
Solo
Cliodhna
Cliodhna
dxmonssj
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
5 / 1 / 3
6,052
605
4,883
5,367
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
9
5 / 0 / 8
6,606
661
4,313
7,011
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
11
5 / 2 / 4
6,614
661
7,728
4,748
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
adarzitho
Izanami
12
6 / 1 / 2
7,539
754
6,865
4,397
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
zzohairr
Sun Wukong
9
0 / 2 / 0
5,035
504
1,485
7,161
2,632
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 0
6,188
619
6,162
6,159
5,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
7
0 / 4 / 3
4,718
472
2,850
9,066
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
b01willis
Jing Wei
8
1 / 5 / 0
4,803
480
1,501
6,677
765
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 7 / 1
4,940
494
3,585
6,260
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
dxmonssj
Cliodhna
7
1 / 4 / 2
4,960
496
2,949
6,684
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
21
Kills
6
6
Deaths
21
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
3
6.5
L
Bellona
 
Bellona
3
1
0
3
W
Sylvanus
5
0
8
9
L
Cthulhu
0
4
3
0.38
W
Merlin
5
2
4
3.5
W
Izanami
adarzitho
Izanami
6
1
2
7
L
Jing Wei
b01willis
Jing Wei
1
5
0
0.2
L
1
7
1
0.21
L
Cliodhna
dxmonssj
Cliodhna
1
4
2
0.5
W
Sun Wukong
zzohairr
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
17,047
28,684
Taken
34,846
11,795
Mitigated
14,280
11,860
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,883
1,474
0
2,370
5,367
1,948
0
1,084
4,227
0
25,790
L
Bellona
 
Bellona
6,162
929
0
2,546
6,159
5,220
0
1,260
4,845
0
33,681
W
Sylvanus
4,313
1,073
1,283
4,332
7,011
4,546
184
3,483
3,320
10,614
0
L
Cthulhu
2,850
294
0
408
9,066
4,631
0
2,444
6,516
10,883
0
W
Merlin
7,728
765
0
1,162
4,748
1,427
0
1,417
3,160
32,331
0
W
Izanami
adarzitho
Izanami
6,865
3,750
0
1,051
4,397
1,242
3,041
181
4,216
0
53,098
L
Jing Wei
b01willis
Jing Wei
1,501
1,159
0
1,292
6,677
765
0
588
6,075
0
19,754
L
3,585
364
0
142
6,260
1,675
0
3,885
2,213
17,380
0
L
Cliodhna
dxmonssj
Cliodhna
2,949
269
0
1,828
6,684
1,989
0
3,298
3,156
0
20,611
W
Sun Wukong
zzohairr
Sun Wukong
1,485
249
0
1,662
7,161
2,632
52
0
6,713
0
22,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,846
Gold Earned
25,609
296
Minions Killed
218
0
Camps Cleared
0
930,176
Distance Traveled
927,913
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,052
605
59
6
0
220,103
4
L
Bellona
6,188
619
79
8
0
167,555
1
W
Sylvanus
6,606
661
13
1
0
186,698
3
L
Cthulhu
4,718
472
20
2
0
183,967
3
W
Merlin
6,614
661
63
6
0
164,164
6
W
Izanami
7,539
754
117
12
0
178,575
5
L
Jing Wei
4,803
480
37
4
0
181,560
4
L
Janus
4,940
494
39
4
0
171,404
0
L
Cliodhna
4,960
496
43
4
0
223,427
2
W
Sun Wukong
5,035
504
44
4
0
180,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role