Player Matchup

Izanami
Izanami
JoonasVirtanen
Izanami
Level 28
God Stats
34W - 22L
1,541 SR
Queue Stats
138W - 170L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
Morshu88
Baron Samedi
Level 28
God Stats
4W - 1L
1,484 SR
Queue Stats
122W - 127L
1,527 Elo+
Party 1
Cliodhna
Cliodhna
Muhrian
Cliodhna
Level 26
God Stats
11W - 4L
1,572 SR
Queue Stats
88W - 96L
1,492 Elo+
Party 1
Nox
Nox
Stormyyyyyy
Nox
Level 29
God Stats
2W - 3L
1,448 SR
Queue Stats
118W - 115L
1,509 Elo+
Party 1
Artio
Artio
oneclickhead
Artio
Level 28
God Stats
17W - 13L
1,616 SR
Queue Stats
120W - 154L
1,414 Elo+
Party 2
Team Averages
Level 28
1,532 SR
1,477 Elo+

VS

Team Averages
Level 24
1,594 SR
1,445 Elo+
Baron Samedi
Baron Samedi
GarryPjotter
Baron Samedi
Level 29
God Stats
28W - 19L
1,602 SR
Queue Stats
91W - 107L
1,423 Elo+
Party 3
Izanami
Izanami
KillAMove
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,460 Elo+
Solo
Ne Zha
Ne Zha
QManShuf
Ne Zha
Level 28
God Stats
5W - 4L
1,728 SR
Queue Stats
61W - 60L
1,457 Elo+
Party 3
Sylvanus
Sylvanus
Zibertus
Sylvanus
Level 24
God Stats
8W - 8L
1,640 SR
Queue Stats
57W - 56L
1,455 Elo+
Solo
Odin
Odin
gravrok1
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 7
12,326
649
14,002
10,645
3,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Morshu88
Baron Samedi
16
7 / 6 / 12
10,956
577
13,661
16,638
7,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Muhrian
Cliodhna
17
9 / 4 / 15
11,334
597
18,757
16,103
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
9 / 2 / 6
10,772
567
11,085
11,643
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 2 / 16
9,778
515
3,414
10,891
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GarryPjotter
Baron Samedi
14
2 / 5 / 3
8,787
462
9,254
15,445
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
KillAMove
Izanami
13
1 / 7 / 7
8,131
428
8,799
15,001
4,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
QManShuf
Ne Zha
15
4 / 8 / 2
9,271
488
8,729
16,098
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Zibertus
Sylvanus
15
5 / 8 / 4
9,134
481
7,179
17,844
8,471
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
15
3 / 7 / 4
9,418
496
6,233
11,501
6,118
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
35
Kills
15
16
Deaths
35
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GarryPjotter
Baron Samedi
2
5
3
0.7
W
9
2
7
6.25
L
Izanami
KillAMove
Izanami
1
7
7
0.64
W
Baron Samedi
Morshu88
Baron Samedi
7
6
12
2.17
W
Cliodhna
Muhrian
Cliodhna
9
4
15
4.13
L
Ne Zha
QManShuf
Ne Zha
4
8
2
0.63
W
9
2
6
6
L
Sylvanus
Zibertus
Sylvanus
5
8
4
0.88
L
Odin
3
7
4
0.71
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,919
Damage
40,194
65,920
Taken
75,889
31,490
Mitigated
30,246
22,525
Healing
18,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GarryPjotter
Baron Samedi
9,254
974
433
3,333
15,445
6,296
702
8,393
6,931
46,105
0
W
14,002
7,735
0
3,095
10,645
3,806
3,564
1,600
8,821
0
107,918
L
Izanami
KillAMove
Izanami
8,799
5,688
0
1,757
15,001
4,007
963
4,692
10,233
0
46,324
W
Baron Samedi
Morshu88
Baron Samedi
13,661
1,246
487
3,341
16,638
7,913
1,120
4,166
12,266
56,745
0
W
Cliodhna
Muhrian
Cliodhna
18,757
2,727
0
5,816
16,103
5,981
0
3,458
12,537
0
65,181
L
Ne Zha
QManShuf
Ne Zha
8,729
3,062
0
4,960
16,098
5,354
0
4,758
11,197
0
55,076
W
11,085
1,582
93
4,050
11,643
4,352
1,598
4,941
6,647
47,675
0
L
Sylvanus
Zibertus
Sylvanus
7,179
3,406
2,296
4,928
17,844
8,471
405
4,161
13,569
32,644
0
L
Odin
6,233
2,535
0
646
11,501
6,118
766
5,399
5,799
711
41,954
W
3,414
449
1,023
4,620
10,891
9,438
588
2,979
7,613
20,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,166
Gold Earned
44,741
490
Minions Killed
415
0
Camps Cleared
0
1,800,384
Distance Traveled
1,626,505
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,787
462
70
4
0
324,859
4
W
Izanami
12,326
649
200
11
0
359,458
3
L
Izanami
8,131
428
93
5
0
307,142
3
W
Baron Samedi
10,956
577
100
5
0
299,070
9
W
Cliodhna
11,334
597
81
4
0
396,618
1
L
Ne Zha
9,271
488
101
5
0
355,049
6
W
Nox
10,772
567
72
4
0
352,320
8
L
Sylvanus
9,134
481
57
3
0
275,581
8
L
Odin
9,418
496
94
5
0
363,874
3
W
Artio
9,778
515
37
2
0
392,918
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role