Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ERMHS
Apollo
Level 149
God Stats
8W - 6L
1,534 SR
Queue Stats
589W - 561L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Larnipa
Ah Muzen Cab
Level 132
God Stats
12W - 3L
1,776 SR
Queue Stats
238W - 224L
1,585 Elo+
Solo
Odin
Odin
SweumikCZ
Odin
Level 46
God Stats
0W - 2L
1,248 SR
Queue Stats
3W - 3L
1,589 Elo+
Solo
Thor
Thor
xGwKFearzZ
Thor
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
84W - 85L
1,286 Elo+
Solo
Team Averages
Level 122
1,512 SR
1,503 Elo+

VS

Team Averages
Level 132
1,550 SR
1,464 Elo+
Charybdis
Charybdis
CullzyDM
Charybdis
Level 77
God Stats
2W - 0L
1,798 SR
Queue Stats
47W - 51L
1,487 Elo+
Party 1
Hera
Hera
ExiledMango
Hera
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,303 Elo+
Solo
Nemesis
Nemesis
Fraktalmrt
Nemesis
Level 143
God Stats
2W - 5L
1,590 SR
Queue Stats
258W - 241L
1,492 Elo+
Solo
Eset
Eset
MeatWarehouse
Eset
Level 158
God Stats
10W - 12L
1,431 SR
Queue Stats
716W - 739L
1,493 Elo+
Solo
Tiamat
Tiamat
ollsjolls
Tiamat
Level 145
God Stats
2W - 1L
1,431 SR
Queue Stats
52W - 55L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 4 / 6
8,676
620
4,249
6,308
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
ERMHS
Apollo
16
2 / 5 / 8
9,627
688
7,845
13,098
4,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Larnipa
Ah Muzen Cab
19
6 / 7 / 9
11,179
799
22,519
17,506
6,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
19
5 / 5 / 10
10,604
757
10,379
26,420
22,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 6 / 8
10,572
755
6,943
14,802
9,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CullzyDM
Charybdis
17
4 / 4 / 16
10,555
754
8,426
10,953
4,021
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 3 / 12
10,926
780
16,731
8,640
7,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Fraktalmrt
Nemesis
18
4 / 4 / 14
11,024
787
12,404
15,147
7,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 3 / 10
10,941
782
10,535
13,780
5,232
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
ollsjolls
Tiamat
18
7 / 4 / 15
11,078
791
24,175
15,915
11,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
94
18
Kills
27
27
Deaths
18
41
Assists
67
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
6
0.75
W
Charybdis
CullzyDM
Charybdis
4
4
16
3
L
Apollo
ERMHS
Apollo
2
5
8
1.2
W
7
3
12
4.33
W
Nemesis
Fraktalmrt
Nemesis
4
4
14
2.75
L
Ah Muzen Cab
Larnipa
Ah Muzen Cab
6
7
9
1.5
W
5
3
10
3.33
L
Odin
5
5
10
2
W
Tiamat
ollsjolls
Tiamat
7
4
15
3.63
L
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,935
Damage
72,271
78,134
Taken
64,435
45,765
Mitigated
36,718
29,763
Healing
27,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,249
75
1,328
1,085
6,308
2,071
293
5,007
1,301
9,343
0
W
Charybdis
CullzyDM
Charybdis
8,426
2,930
585
2,565
10,953
4,021
2,990
270
10,643
0
20,588
L
Apollo
ERMHS
Apollo
7,845
2,634
1,400
3,405
13,098
4,912
1,119
10,097
3,001
0
22,365
W
16,731
2,196
542
775
8,640
7,692
1,239
756
7,763
28,880
0
W
Nemesis
Fraktalmrt
Nemesis
12,404
4,316
1,896
5,524
15,147
7,808
1,121
677
14,396
0
26,842
L
Ah Muzen Cab
Larnipa
Ah Muzen Cab
22,519
8,514
2,889
6,205
17,506
6,800
1,668
11,342
6,164
0
55,671
W
10,535
106
2,542
4,419
13,780
5,232
356
890
12,827
23,318
0
L
Odin
10,379
1,804
1,708
8,319
26,420
22,664
233
17,537
8,883
0
20,864
W
Tiamat
ollsjolls
Tiamat
24,175
675
1,668
7,219
15,915
11,965
516
1,242
14,557
40,380
0
L
6,943
559
1,287
2,137
14,802
9,318
337
7,458
7,344
0
11,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,658
Gold Earned
54,524
138
Minions Killed
165
0
Camps Cleared
0
1,132,567
Distance Traveled
1,276,161
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,676
620
17
1
0
115,393
0
W
Charybdis
10,555
754
32
2
0
243,123
0
L
Apollo
9,627
688
25
2
0
236,288
0
W
Hera
10,926
780
33
2
0
254,328
0
W
Nemesis
11,024
787
35
3
0
269,257
2
L
Ah Muzen Cab
11,179
799
55
4
0
249,319
0
W
Eset
10,941
782
37
3
0
250,813
4
L
Odin
10,604
757
24
2
0
269,405
2
W
Tiamat
11,078
791
28
2
0
258,640
1
L
Thor
10,572
755
17
1
0
262,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role