Player Matchup

Ravana
Ravana
DemonDeathD
Ravana
Level 29
God Stats
21W - 9L
1,580 SR
Queue Stats
245W - 171L
1,612 Elo+
Solo
Cthulhu
Cthulhu
MikaL0v3
Cthulhu
Level 26
God Stats
3W - 0L
1,856 SR
Queue Stats
91W - 80L
1,499 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
Level 28
God Stats
19W - 22L
1,751 SR
Queue Stats
88W - 108L
1,504 Elo+
Solo
Anubis
Anubis
YeomanEros
Anubis
Level 29
God Stats
29W - 30L
1,478 SR
Queue Stats
364W - 400L
1,560 Elo+
Solo
Da Ji
Da Ji
iloverottweilers
Da Ji
Level 28
God Stats
7W - 6L
1,609 SR
Queue Stats
178W - 153L
1,526 Elo+
Solo
Team Averages
Level 28
1,655 SR
1,540 Elo+

VS

Team Averages
Level 18
1,508 SR
1,558 Elo+
Rama
Rama
Cheesed Beaver
Rama
Level 11
God Stats
24W - 29L
1,389 SR
Queue Stats
38W - 50L
1,424 Elo+
Solo
Ra
Ra
DirtyDan18675
Ra
Level 29
God Stats
44W - 65L
1,473 SR
Queue Stats
210W - 219L
1,659 Elo+
Solo
Ymir
Ymir
Schmitty2109046
Ymir
Level 22
God Stats
3W - 4L
1,524 SR
Queue Stats
14W - 15L
1,510 Elo+
Solo
Mulan
Mulan
TuPtaMdreSmite
Mulan
Level 18
God Stats
4W - 3L
1,656 SR
Queue Stats
11W - 7L
1,528 Elo+
Solo
Thanatos
Thanatos
Yol Tar Shul
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
9 / 3 / 0
6,806
681
5,321
5,289
2,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MikaL0v3
Cthulhu
11
3 / 2 / 0
6,396
640
5,770
6,436
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
11
0 / 1 / 3
6,377
638
3,310
4,543
1,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
YeomanEros
Anubis
10
2 / 3 / 6
6,459
646
5,380
5,616
2,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 0 / 3
7,049
705
6,660
6,578
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,163
416
1,416
6,722
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 2 / 0
6,488
649
3,565
6,526
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 6 / 2
5,422
542
2,169
7,248
3,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 4 / 1
5,430
543
3,918
9,295
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Yol Tar Shul
Thanatos
11
2 / 3 / 1
6,116
612
3,807
7,159
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
20
Kills
8
9
Deaths
20
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Ravana
9
3
0
3
L
3
2
0
1.5
W
Cthulhu
MikaL0v3
Cthulhu
3
2
0
1.5
W
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
0
1
3
1.5
L
2
6
2
0.5
L
1
4
1
0.38
W
Anubis
YeomanEros
Anubis
2
3
6
1.67
L
Thanatos
Yol Tar Shul
Thanatos
2
3
1
0.83
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,441
Damage
14,875
28,462
Taken
36,950
12,070
Mitigated
12,632
14,127
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,416
1,321
0
385
6,722
936
0
1,679
5,043
0
12,585
W
Ravana
5,321
2,411
0
1,390
5,289
2,500
494
803
4,486
0
30,259
L
3,565
174
15
2,033
6,526
1,992
0
135
6,391
41,937
0
W
Cthulhu
MikaL0v3
Cthulhu
5,770
647
126
2,470
6,436
3,464
216
0
6,064
29,901
0
W
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
3,310
1,147
0
3,156
4,543
1,562
1,136
2,327
2,106
0
46,134
L
2,169
310
0
757
7,248
3,125
0
2,201
5,047
11,946
0
L
3,918
427
0
2,796
9,295
4,217
0
5,067
3,723
0
22,177
W
Anubis
YeomanEros
Anubis
5,380
330
0
2,271
5,616
2,280
0
1,662
3,900
29,818
0
L
Thanatos
Yol Tar Shul
Thanatos
3,807
1,045
0
6,290
7,159
2,362
0
1,495
5,596
0
36,041
W
6,660
1,571
0
4,714
6,578
2,264
0
738
5,724
0
39,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,087
Gold Earned
27,619
342
Minions Killed
291
0
Camps Cleared
0
1,013,964
Distance Traveled
889,704
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,163
416
27
3
0
177,641
1
W
Ravana
6,806
681
46
5
0
189,488
2
L
Ra
6,488
649
116
12
0
194,359
3
W
Cthulhu
6,396
640
63
6
0
193,273
0
W
Ah Muzen Cab
6,377
638
84
8
0
220,707
4
L
Ymir
5,422
542
29
3
0
151,930
1
L
Mulan
5,430
543
45
5
0
154,961
0
W
Anubis
6,459
646
63
6
0
185,070
1
L
Thanatos
6,116
612
74
7
0
210,813
1
W
Da Ji
7,049
705
86
9
0
225,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role