Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FREAKERPANDA
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sobek
Sobek
KiinreS
Sobek
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,322 Elo+
Party 1
Chaac
Chaac
donetti
Chaac
Level 27
God Stats
5W - 4L
1,560 SR
Queue Stats
28W - 35L
1,373 Elo+
Solo
Discordia
Discordia
lJusil
Discordia
Level 29
God Stats
2W - 3L
1,377 SR
Queue Stats
35W - 50L
1,373 Elo+
Solo
Team Averages
Level 16
1,487 SR
1,414 Elo+

VS

Team Averages
Level 25
1,404 SR
1,312 Elo+
Sun Wukong
Sun Wukong
COCOMANIERE
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 156L
1,481 Elo+
Solo
Ymir
Ymir
Sk8-Xety
Ymir
Level 48
God Stats
3W - 2L
1,374 SR
Queue Stats
86W - 142L
1,243 Elo+
Party 2
Neith
Neith
ValeenAI
Neith
Level 4
God Stats
1W - 3L
1,243 SR
Queue Stats
3W - 15L
1,042 Elo+
Party 2
Sol
Sol
VittoCalis
Sol
Level 29
God Stats
48W - 34L
1,550 SR
Queue Stats
104W - 104L
1,455 Elo+
Solo
Pele
Pele
p-Maroux-q
Pele
Level 17
God Stats
15W - 11L
1,353 SR
Queue Stats
44W - 43L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 2 / 1
4,628
421
1,784
3,864
1,141
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
FREAKERPANDA
Nemesis
7
0 / 5 / 0
4,469
406
1,055
4,312
883
Mace

Mace

+10
Physical Power

Sobek
KiinreS
Sobek
7
1 / 3 / 0
5,010
455
755
4,634
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
donetti
Chaac
8
2 / 4 / 0
5,295
481
5,015
5,636
1,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
lJusil
Discordia
9
0 / 3 / 1
5,218
474
3,006
4,959
1,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
COCOMANIERE
Sun Wukong
10
8 / 0 / 4
6,898
627
5,060
7,098
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
9
0 / 1 / 3
5,321
484
728
5,206
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
ValeenAI
Neith
8
3 / 1 / 0
5,414
492
2,801
4,188
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
3 / 1 / 1
6,394
581
4,349
5,904
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 1 / 4
6,093
554
2,292
6,583
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Sun Wukong
COCOMANIERE
Sun Wukong
8
0
4
10
L
Nemesis
FREAKERPANDA
Nemesis
0
5
0
0
L
Sobek
KiinreS
Sobek
1
3
0
0.33
W
Ymir
0
1
3
1.5
W
Neith
ValeenAI
Neith
3
1
0
3
W
3
1
1
3.5
L
Chaac
donetti
Chaac
2
4
0
0.5
L
Discordia
lJusil
Discordia
0
3
1
0.17
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,615
Damage
15,230
23,405
Taken
28,979
7,865
Mitigated
11,482
3,104
Healing
13,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,784
75
154
57
3,864
1,141
228
211
3,653
7,891
0
W
Sun Wukong
COCOMANIERE
Sun Wukong
5,060
648
0
5,239
7,098
2,551
105
453
6,645
0
28,468
L
Nemesis
FREAKERPANDA
Nemesis
1,055
325
0
110
4,312
883
121
296
4,016
0
11,898
L
Sobek
KiinreS
Sobek
755
192
0
776
4,634
2,506
66
826
3,808
4,988
0
W
Ymir
728
195
178
1,085
5,206
3,388
155
604
4,602
10,974
0
W
Neith
ValeenAI
Neith
2,801
1,113
0
460
4,188
1,627
681
1,180
3,008
0
24,854
W
4,349
1,584
0
3,368
5,904
2,067
1,128
2,590
3,314
30,396
3,563
L
Chaac
donetti
Chaac
5,015
946
0
565
5,636
1,794
883
802
4,834
0
23,434
L
Discordia
lJusil
Discordia
3,006
432
0
1,442
4,959
1,541
360
2,411
2,548
23,474
0
W
2,292
726
0
3,408
6,583
1,849
0
718
5,865
0
29,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
30,120
139
Minions Killed
246
0
Camps Cleared
0
923,103
Distance Traveled
1,050,402
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,628
421
13
1
0
158,686
0
W
Sun Wukong
6,898
627
60
5
0
219,164
3
L
Nemesis
4,469
406
35
3
0
209,775
2
L
Sobek
5,010
455
12
1
0
170,369
0
W
Ymir
5,321
484
14
1
0
218,283
0
W
Neith
5,414
492
50
5
0
191,753
0
W
Sol
6,394
581
67
6
0
190,671
7
L
Chaac
5,295
481
40
4
0
219,040
2
L
Discordia
5,218
474
39
4
0
165,233
0
W
Pele
6,093
554
55
5
0
230,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role