Player Matchup

Tyr
Tyr
 
Tyr
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Lighteninghelix
Merlin
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 3L
1,810 Elo+
Solo
Ullr
Ullr
TacticalBad
Ullr
Level 29
God Stats
8W - 10L
1,549 SR
Queue Stats
210W - 212L
1,564 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheRuclov
Cu Chulainn
Level 22
God Stats
6W - 5L
1,626 SR
Queue Stats
76W - 82L
1,622 Elo+
Solo
Sylvanus
Sylvanus
lGATO42Ol
Sylvanus
Level 26
God Stats
3W - 2L
1,672 SR
Queue Stats
38W - 35L
1,549 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,609 Elo+

VS

Team Averages
Level 19
1,652 SR
1,653 Elo+
Baron Samedi
Baron Samedi
Elitetrol365
Baron Samedi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 14L
1,661 Elo+
Solo
Cerberus
Cerberus
IBeenShadowBand
Cerberus
Level 22
God Stats
12W - 7L
1,535 SR
Queue Stats
275W - 205L
1,720 Elo+
Solo
Zeus
Zeus
SamsonOption
Zeus
Level 26
God Stats
3W - 3L
1,680 SR
Queue Stats
92W - 40L
1,747 Elo+
Solo
Izanami
Izanami
TheRaz41
Izanami
Level 17
God Stats
5W - 2L
1,717 SR
Queue Stats
62W - 57L
1,544 Elo+
Solo
Ne Zha
Ne Zha
YouAreSuperBad
Ne Zha
Level 21
God Stats
3W - 2L
1,830 SR
Queue Stats
79W - 76L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 1 / 1
7,936
567
5,848
9,812
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 7 / 1
5,941
424
1,463
8,003
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 2
8,165
583
6,350
9,230
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
TheRuclov
Cu Chulainn
11
0 / 5 / 0
6,926
495
4,632
11,813
5,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
lGATO42Ol
Sylvanus
9
2 / 4 / 2
5,899
421
2,806
9,591
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Elitetrol365
Baron Samedi
12
2 / 1 / 9
7,695
550
3,600
6,450
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
16
3 / 0 / 7
9,301
664
9,428
7,726
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
8 / 1 / 5
8,763
626
11,060
5,738
1,785
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TheRaz41
Izanami
13
1 / 4 / 5
8,032
574
4,278
8,218
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 3 / 3
8,337
596
6,892
9,475
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
9
Kills
20
20
Deaths
9
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
1
1
3.5
W
Baron Samedi
Elitetrol365
Baron Samedi
2
1
9
6.5
W
Cerberus
3
0
7
6.5
L
0
7
1
0.07
W
8
1
5
10.5
L
4
3
2
1.67
W
Izanami
TheRaz41
Izanami
1
4
5
0.88
L
Cu Chulainn
TheRuclov
Cu Chulainn
0
5
0
0
W
6
3
3
2.5
L
Sylvanus
lGATO42Ol
Sylvanus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,099
Damage
35,258
48,449
Taken
37,607
18,314
Mitigated
17,603
12,799
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,848
695
0
3,479
9,812
3,341
0
3,916
5,857
0
50,439
W
Baron Samedi
Elitetrol365
Baron Samedi
3,600
528
771
2,168
6,450
4,093
364
1,230
5,114
21,631
0
W
Cerberus
9,428
821
0
4,037
7,726
6,819
0
602
6,709
63,115
0
L
1,463
52
0
602
8,003
2,093
0
3,653
4,307
18,404
0
W
11,060
2,605
0
2,588
5,738
1,785
2,356
659
5,019
59,096
0
L
6,350
2,118
0
1,878
9,230
2,563
0
3,926
5,304
0
51,639
W
Izanami
TheRaz41
Izanami
4,278
3,114
0
2,127
8,218
1,785
582
896
7,286
0
58,951
L
Cu Chulainn
TheRuclov
Cu Chulainn
4,632
843
0
2,801
11,813
5,527
0
7,100
4,071
0
41,504
W
6,892
1,904
0
4,621
9,475
3,121
0
393
8,994
0
45,004
L
Sylvanus
lGATO42Ol
Sylvanus
2,806
887
1,274
2,765
9,591
4,790
0
4,632
4,822
13,952
5,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
42,128
371
Minions Killed
502
0
Camps Cleared
0
1,308,825
Distance Traveled
1,342,473
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,936
567
93
7
0
325,006
3
W
Baron Samedi
7,695
550
32
2
0
268,797
3
W
Cerberus
9,301
664
144
10
0
279,133
1
L
Merlin
5,941
424
43
3
0
208,348
0
W
Zeus
8,763
626
117
8
0
241,577
3
L
Ullr
8,165
583
99
7
0
252,344
4
W
Izanami
8,032
574
115
8
0
252,519
1
L
Cu Chulainn
6,926
495
105
8
0
261,068
1
W
Ne Zha
8,337
596
94
7
0
300,447
6
L
Sylvanus
5,899
421
31
2
0
262,059
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role