Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Austin36
Ra
Level 117
God Stats
5W - 5L
1,500 SR
Queue Stats
98W - 109L
1,369 Elo+
Solo
Anubis
Anubis
Spin
Anubis
Level 37
God Stats
3W - 3L
1,743 SR
Queue Stats
42W - 42L
1,483 Elo+
Solo
Neith
Neith
dantesimeoni
Neith
Level 40
God Stats
10W - 8L
1,578 SR
Queue Stats
43W - 45L
1,609 Elo+
Solo
Tyr
Tyr
fmtpatrick
Tyr
Level 41
God Stats
6W - 3L
1,271 SR
Queue Stats
100W - 82L
1,599 Elo+
Solo
Team Averages
Level 63
1,518 SR
1,512 Elo+

VS

Team Averages
Level 66
1,529 SR
1,412 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IKILLER555
Cthulhu
Level 62
God Stats
3W - 1L
1,722 SR
Queue Stats
109W - 104L
1,554 Elo+
Solo
Horus
Horus
JP20-12
Horus
Level 59
God Stats
1W - 1L
1,259 SR
Queue Stats
19W - 33L
1,346 Elo+
Party 1
Sol
Sol
Sky_Nifty
Sol
Level 31
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 12L
1,147 Elo+
Party 1
Ra
Ra
hamburgesa117
Ra
Level 147
God Stats
4W - 0L
1,665 SR
Queue Stats
61W - 57L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
4 / 4 / 0
6,868
528
3,242
8,393
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 0
4,896
377
613
4,342
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Spin
Anubis
11
0 / 4 / 3
6,394
492
3,675
7,822
2,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 4 / 0
5,646
434
2,196
4,203
1,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 0
6,600
508
4,212
11,154
5,946
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
9 / 0 / 4
8,369
644
11,361
7,238
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
IKILLER555
Cthulhu
12
0 / 1 / 4
6,900
531
3,740
8,266
6,751
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Horus
JP20-12
Horus
10
0 / 2 / 6
6,153
473
1,171
6,698
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 2
6,353
489
2,855
4,408
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 3
8,301
639
5,020
4,733
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
6
Kills
19
19
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
4
0
1
W
Cliodhna
 
Cliodhna
9
0
4
11
L
0
3
0
0
W
Cthulhu
IKILLER555
Cthulhu
0
1
4
2
W
Horus
JP20-12
Horus
0
2
6
1.5
W
3
1
2
4
L
Anubis
Spin
Anubis
0
4
3
0.38
L
2
4
0
0.5
L
0
4
0
0
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,938
Damage
24,147
35,914
Taken
31,343
12,956
Mitigated
16,237
10,078
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,242
887
0
1,954
8,393
1,880
0
613
7,735
0
30,979
W
Cliodhna
 
Cliodhna
11,361
1,704
0
4,408
7,238
2,479
0
1,044
6,194
0
55,958
L
613
0
154
1,052
4,342
1,091
0
1,860
2,414
12,129
0
W
Cthulhu
IKILLER555
Cthulhu
3,740
587
0
2,695
8,266
6,751
350
0
8,266
37,241
0
W
Horus
JP20-12
Horus
1,171
444
551
2,352
6,698
3,952
128
1,319
5,317
0
10,875
W
2,855
402
0
1,715
4,408
1,571
258
344
4,008
31,013
4,622
L
Anubis
Spin
Anubis
3,675
143
0
2,275
7,822
2,834
176
2,116
5,592
38,786
0
L
2,196
946
0
716
4,203
1,205
0
2,803
1,372
0
12,258
L
4,212
704
0
3,927
11,154
5,946
0
4,177
6,933
0
39,786
W
5,020
35
1,041
1,682
4,733
1,484
448
1,463
3,270
57,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
36,076
272
Minions Killed
400
0
Camps Cleared
0
995,961
Distance Traveled
1,289,835
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,868
528
65
5
0
271,702
2
W
Cliodhna
8,369
644
103
8
0
316,087
7
L
Ra
4,896
377
26
2
0
127,303
1
W
Cthulhu
6,900
531
84
6
0
219,822
0
W
Horus
6,153
473
22
2
0
248,256
1
W
Sol
6,353
489
71
5
0
230,271
3
L
Anubis
6,394
492
74
6
0
203,190
0
L
Neith
5,646
434
29
2
0
148,179
0
L
Tyr
6,600
508
78
6
0
245,587
4
W
Ra
8,301
639
120
9
0
275,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role