Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
OscarLRDA
Heimdallr
Level 109
God Stats
11W - 7L
1,597 SR
Queue Stats
520W - 509L
1,464 Elo+
Party 1
Bacchus
Bacchus
Re_Cedro
Bacchus
Level 102
God Stats
2W - 1L
1,562 SR
Queue Stats
38W - 47L
1,448 Elo+
Party 3
Terra
Terra
kira_deathplayer
Terra
Level 68
God Stats
3W - 1L
1,584 SR
Queue Stats
70W - 63L
1,485 Elo+
Solo
Chaac
Chaac
lAmMarcoRuggeri
Chaac
Level 139
God Stats
3W - 5L
1,442 SR
Queue Stats
314W - 297L
1,486 Elo+
Party 3
Team Averages
Level 107
1,537 SR
1,477 Elo+

VS

Team Averages
Level 117
1,562 SR
1,454 Elo+
He Bo
He Bo
Agv0529
He Bo
Level 102
God Stats
1W - 3L
1,399 SR
Queue Stats
411W - 471L
1,420 Elo+
Party 2
Ra
Ra
CaptainChurro
Ra
Level 127
God Stats
2W - 3L
1,478 SR
Queue Stats
230W - 232L
1,493 Elo+
Solo
Fenrir
Fenrir
JLgamer124
Fenrir
Level 102
God Stats
0W - 1L
1,821 SR
Queue Stats
380W - 386L
1,445 Elo+
Party 2
Medusa
Medusa
SaLtap1das
Medusa
Level 160
God Stats
42W - 59L
1,474 SR
Queue Stats
986W - 1,009L
1,474 Elo+
Solo
Geb
Geb
jesucristo75
Geb
Level 92
God Stats
17W - 16L
1,640 SR
Queue Stats
321W - 344L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 3 / 3
7,490
535
6,830
8,704
5,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
OscarLRDA
Heimdallr
13
3 / 5 / 3
7,861
562
9,950
12,178
3,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Re_Cedro
Bacchus
15
9 / 4 / 4
8,954
640
8,605
11,558
6,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 7
7,442
532
5,536
7,971
6,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 1 / 2
8,933
638
8,406
11,686
10,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Agv0529
He Bo
12
6 / 6 / 3
7,818
558
8,007
10,125
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 4 / 3
7,783
556
7,056
9,672
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
JLgamer124
Fenrir
12
1 / 5 / 1
7,139
510
6,990
11,583
8,036
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
SaLtap1das
Medusa
13
5 / 4 / 2
8,004
572
7,179
10,302
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 8
6,975
498
6,875
11,871
8,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
22
Kills
14
14
Deaths
22
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
3
3
0.83
L
He Bo
Agv0529
He Bo
6
6
3
1.25
L
2
4
3
0.88
L
Fenrir
JLgamer124
Fenrir
1
5
1
0.3
W
Heimdallr
OscarLRDA
Heimdallr
3
5
3
0.9
W
Bacchus
Re_Cedro
Bacchus
9
4
4
2.75
L
Medusa
SaLtap1das
Medusa
5
4
2
1.5
L
0
3
8
1.33
W
3
1
7
6.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
36,107
52,097
Taken
53,553
32,713
Mitigated
25,756
19,387
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,830
351
0
2,575
8,704
5,980
244
5,609
3,095
44,248
0
L
He Bo
Agv0529
He Bo
8,007
848
0
1,894
10,125
2,935
0
5,706
4,215
30,122
0
L
7,056
923
1,024
4,164
9,672
3,131
98
7,817
1,551
56,446
0
L
Fenrir
JLgamer124
Fenrir
6,990
3,322
0
2,685
11,583
8,036
696
736
10,047
0
38,510
W
Heimdallr
OscarLRDA
Heimdallr
9,950
4,933
0
3,500
12,178
3,941
0
5,343
6,835
0
50,381
W
Bacchus
Re_Cedro
Bacchus
8,605
901
0
3,600
11,558
6,545
0
6,002
5,556
45,961
0
L
Medusa
SaLtap1das
Medusa
7,179
2,224
0
3,133
10,302
3,062
0
2,996
7,265
0
54,017
L
6,875
835
495
2,114
11,871
8,592
0
3,176
8,657
22,745
0
W
5,536
183
1,087
1,787
7,971
6,100
0
3,291
4,680
22,888
0
W
8,406
2,653
0
6,838
11,686
10,147
0
1,693
9,993
0
49,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,680
Gold Earned
37,719
408
Minions Killed
375
0
Camps Cleared
0
1,465,667
Distance Traveled
1,396,013
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,490
535
93
7
0
282,012
4
L
He Bo
7,818
558
55
4
0
260,295
0
L
Ra
7,783
556
124
9
0
256,533
7
L
Fenrir
7,139
510
77
6
0
237,858
1
W
Heimdallr
7,861
562
99
7
0
269,407
3
W
Bacchus
8,954
640
75
5
0
296,166
0
L
Medusa
8,004
572
96
7
0
293,370
6
L
Geb
6,975
498
23
2
0
347,957
0
W
Terra
7,442
532
31
2
0
312,430
9
W
Chaac
8,933
638
110
8
0
305,652
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role