Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CreepaBasta
Chaac
Level 38
God Stats
0W - 1L
1,104 SR
Queue Stats
55W - 49L
1,486 Elo+
Solo
Sobek
Sobek
Csolli
Sobek
Level 57
God Stats
0W - 2L
1,310 SR
Queue Stats
43W - 58L
1,423 Elo+
Party 1
Medusa
Medusa
Pekasaurus
Medusa
Level 8
God Stats
4W - 6L
1,446 SR
Queue Stats
14W - 20L
1,503 Elo+
Party 1
Eset
Eset
andromedk
Eset
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 142L
1,445 Elo+
Party 1
Team Averages
Level 41
1,372 SR
1,472 Elo+

VS

Team Averages
Level 61
1,445 SR
1,642 Elo+
Poseidon
Poseidon
 
Poseidon
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
distructo123
Hera
Level 33
God Stats
2W - 0L
1,178 SR
Queue Stats
29W - 7L
1,950 Elo+
Party 2
Arachne
Arachne
kyirin67
Arachne
Level 160
God Stats
2W - 1L
1,545 SR
Queue Stats
135W - 90L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 3 / 1
5,539
554
2,271
7,408
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 3 / 0
6,171
617
3,253
7,450
2,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Csolli
Sobek
8
2 / 2 / 1
5,258
526
2,251
9,199
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Pekasaurus
Medusa
8
0 / 4 / 3
4,737
474
4,134
5,544
842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Eset
11
1 / 3 / 1
6,354
635
3,149
7,378
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
3 / 2 / 1
6,750
675
3,795
4,836
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
 
Izanami
11
6 / 2 / 1
6,655
666
8,925
5,830
1,630
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
 
Fafnir
9
1 / 1 / 4
5,592
559
2,304
6,024
4,153
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
1 / 2 / 2
6,468
647
3,280
4,167
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Arachne
kyirin67
Arachne
11
4 / 0 / 1
6,651
665
5,121
6,389
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
15
15
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
W
Poseidon
 
Poseidon
3
2
1
1.75
W
Izanami
 
Izanami
6
2
1
3.25
W
Fafnir
 
Fafnir
1
1
4
3
L
2
3
0
0.67
L
Sobek
Csolli
Sobek
2
2
1
1.25
L
Medusa
Pekasaurus
Medusa
0
4
3
0.38
L
Eset
1
3
1
0.5
W
1
2
2
1
W
Arachne
kyirin67
Arachne
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,058
Damage
23,425
36,979
Taken
27,246
13,305
Mitigated
10,920
11,361
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,271
1,005
0
3,584
7,408
2,044
0
901
6,507
0
22,224
W
Poseidon
 
Poseidon
3,795
752
0
1,653
4,836
1,297
0
113
4,723
41,096
0
W
Izanami
 
Izanami
8,925
6,184
0
598
5,830
1,630
419
1,157
4,673
0
47,642
W
Fafnir
 
Fafnir
2,304
887
120
1,412
6,024
4,153
169
1,009
5,015
11,376
0
L
3,253
898
0
2,314
7,450
2,753
1,276
2,513
4,937
0
33,200
L
Sobek
Csolli
Sobek
2,251
585
214
2,435
9,199
5,288
0
995
8,204
10,691
0
L
Medusa
Pekasaurus
Medusa
4,134
2,133
0
781
5,544
842
0
838
4,706
0
21,255
L
Eset
3,149
533
0
2,033
7,378
2,378
0
4,132
3,246
37,397
0
W
3,280
1,102
0
250
4,167
1,420
0
1,937
2,066
41,269
0
W
Arachne
kyirin67
Arachne
5,121
3,258
0
4,271
6,389
2,420
0
975
5,308
0
45,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,059
Gold Earned
32,116
286
Minions Killed
366
0
Camps Cleared
0
948,780
Distance Traveled
1,030,082
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,539
554
52
5
0
194,015
2
W
Poseidon
6,750
675
77
8
0
204,648
3
W
Izanami
6,655
666
99
10
0
177,828
3
W
Fafnir
5,592
559
14
1
0
200,829
6
L
Chaac
6,171
617
77
8
0
171,422
1
L
Sobek
5,258
526
16
2
0
188,371
4
L
Medusa
4,737
474
47
5
0
191,697
1
L
Eset
6,354
635
94
9
0
203,275
3
W
Hera
6,468
647
87
9
0
208,055
6
W
Arachne
6,651
665
89
9
0
238,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role