Player Matchup

Chronos
Chronos
 
Chronos
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Dima332
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,223 Elo+
Solo
Ymir
Ymir
didoJ
Ymir
Level 7
God Stats
10W - 10L
1,550 SR
Queue Stats
24W - 30L
1,320 Elo+
Party 1
Team Averages
Level 48
1,517 SR
1,347 Elo+

VS

Team Averages
Level 40
1,483 SR
1,455 Elo+
Vulcan
Vulcan
Ertu70
Vulcan
Level 63
God Stats
6W - 6L
1,465 SR
Queue Stats
216W - 239L
1,473 Elo+
Party 2
Geb
Geb
JohnAnthem
Geb
Level 29
God Stats
11W - 13L
1,513 SR
Queue Stats
209W - 202L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
Sha1nX
Gilgamesh
Level 28
God Stats
45W - 45L
1,473 SR
Queue Stats
96W - 89L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 4 / 2
9,580
684
6,603
13,527
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Dima332
Neith
6
0 / 1 / 1
7,149
511
0
1,509
611
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
didoJ
Ymir
13
2 / 3 / 2
8,735
624
7,236
15,623
16,025
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ertu70
Vulcan
13
1 / 4 / 7
8,984
642
9,172
6,580
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 6
9,445
675
3,176
10,536
5,090
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Sha1nX
Gilgamesh
14
5 / 1 / 3
9,850
704
12,477
8,639
4,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
8
8
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
4
2
1
L
Neith
Dima332
Neith
0
1
1
0.5
W
Vulcan
Ertu70
Vulcan
1
4
7
1.13
W
2
1
6
5
W
Gilgamesh
Sha1nX
Gilgamesh
5
1
3
6.5
L
Ymir
didoJ
Ymir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,839
Damage
24,825
30,659
Taken
25,755
21,925
Mitigated
12,548
5,975
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,603
1,787
0
3,614
13,527
5,289
0
5,980
6,835
43,738
3,239
L
Neith
Dima332
Neith
0
0
0
18
1,509
611
0
1,084
337
0
0
W
Vulcan
Ertu70
Vulcan
9,172
1,865
0
56
6,580
2,555
1,194
4,370
2,210
35,648
0
W
3,176
398
0
3,613
10,536
5,090
695
5,533
5,003
19,195
0
W
Gilgamesh
Sha1nX
Gilgamesh
12,477
4,622
0
958
8,639
4,903
621
4,092
4,547
0
33,304
L
Ymir
didoJ
Ymir
7,236
434
0
2,343
15,623
16,025
0
5,222
9,764
21,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,464
Gold Earned
28,279
114
Minions Killed
124
4
Camps Cleared
8
428,500
Distance Traveled
768,016
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,580
684
96
7
4
213,345
2
L
Neith
7,149
511
0
0
0
3,864
0
W
Vulcan
8,984
642
65
5
5
245,336
0
W
Geb
9,445
675
25
2
0
245,901
2
W
Gilgamesh
9,850
704
34
2
3
276,779
1
L
Ymir
8,735
624
18
1
0
211,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role