Player Matchup

Izanami
Izanami
DoctorNeverWrong
Izanami
Level 65
God Stats
17W - 19L
1,458 SR
Queue Stats
179W - 158L
1,483 Elo+
Solo
Nemesis
Nemesis
HMCLang
Nemesis
Level 48
God Stats
27W - 28L
1,485 SR
Queue Stats
294W - 268L
1,523 Elo+
Party 2
Geb
Geb
avatar219
Geb
Level 49
God Stats
19W - 10L
1,597 SR
Queue Stats
297W - 275L
1,523 Elo+
Party 2
Janus
Janus
averageADC
Janus
Level 44
God Stats
2W - 6L
1,444 SR
Queue Stats
207W - 126L
1,512 Elo+
Solo
Osiris
Osiris
folksy_people9
Osiris
Level 36
God Stats
30W - 38L
1,525 SR
Queue Stats
195W - 197L
1,450 Elo+
Solo
Team Averages
Level 48
1,502 SR
1,498 Elo+

VS

Team Averages
Level 78
1,565 SR
1,532 Elo+
Cu Chulainn
Cu Chulainn
Appiehein61
Cu Chulainn
Level 107
God Stats
2W - 0L
1,760 SR
Queue Stats
70W - 45L
1,645 Elo+
Party 1
Chaac
Chaac
Assassine ReX
Chaac
Level 105
God Stats
8W - 9L
1,520 SR
Queue Stats
111W - 116L
1,447 Elo+
Solo
Chronos
Chronos
illegaleturk3636
Chronos
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
157W - 97L
1,540 Elo+
Party 1
Sol
Sol
lndianscammer_
Sol
Level 92
God Stats
2W - 0L
1,780 SR
Queue Stats
84W - 62L
1,611 Elo+
Party 1
Medusa
Medusa
raiisyEZ
Medusa
Level 44
God Stats
2W - 5L
1,266 SR
Queue Stats
147W - 151L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
7,941
441
8,082
14,651
4,928
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
HMCLang
Nemesis
14
4 / 3 / 4
8,737
485
7,201
14,064
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 7 / 8
7,259
403
5,943
22,942
17,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
15
2 / 3 / 4
8,893
494
11,251
12,363
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 5 / 4
8,053
447
7,195
13,920
8,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Appiehein61
Cu Chulainn
14
3 / 4 / 5
8,888
494
12,713
14,387
10,320
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 2 / 11
8,186
455
8,924
11,782
8,008
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
9 / 2 / 7
10,100
561
15,622
11,577
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 6
9,247
514
12,496
12,317
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
raiisyEZ
Medusa
17
7 / 2 / 2
10,151
564
10,835
12,798
4,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
13
Kills
24
24
Deaths
13
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Appiehein61
Cu Chulainn
3
4
5
1.38
W
2
2
11
3.75
L
3
6
3
0.75
L
Nemesis
HMCLang
Nemesis
4
3
4
2
L
0
7
8
0.57
L
Janus
2
3
4
1.33
L
4
5
4
1.2
W
9
2
7
6.25
W
3
3
6
2
W
Medusa
raiisyEZ
Medusa
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,672
Damage
60,590
77,940
Taken
62,861
41,131
Mitigated
30,687
14,587
Healing
19,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Appiehein61
Cu Chulainn
12,713
1,954
0
3,073
14,387
10,320
303
2,851
11,398
12,744
47,465
W
8,924
494
308
2,517
11,782
8,008
524
2,217
9,495
7,218
26,294
L
8,082
5,419
0
2,576
14,651
4,928
0
6,331
8,320
0
46,406
L
Nemesis
HMCLang
Nemesis
7,201
2,168
0
5,784
14,064
5,200
0
4,627
9,437
0
52,004
L
5,943
1,074
512
4,231
22,942
17,693
0
14,540
8,402
22,045
0
L
Janus
11,251
305
0
1,019
12,363
4,372
0
4,297
8,066
69,018
0
L
7,195
2,250
0
465
13,920
8,938
15
4,040
9,880
0
29,385
W
15,622
8,148
0
5,356
11,577
3,848
2,184
3,777
7,692
61,254
0
W
12,496
4,646
0
6,584
12,317
3,894
942
6,132
5,863
64,816
0
W
Medusa
raiisyEZ
Medusa
10,835
3,558
0
2,011
12,798
4,617
0
1,741
10,977
0
70,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,883
Gold Earned
46,572
394
Minions Killed
462
0
Camps Cleared
0
1,710,116
Distance Traveled
1,746,335
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,888
494
104
6
0
348,927
0
W
Chaac
8,186
455
50
3
0
353,986
6
L
Izanami
7,941
441
95
5
0
302,969
1
L
Nemesis
8,737
485
89
5
0
389,851
7
L
Geb
7,259
403
31
2
0
326,982
6
L
Janus
8,893
494
129
7
0
350,513
6
L
Osiris
8,053
447
50
3
0
339,801
0
W
Chronos
10,100
561
82
5
0
301,389
0
W
Sol
9,247
514
109
6
0
346,405
2
W
Medusa
10,151
564
117
7
0
395,628
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role